int chroma_pred_mode;
int intra16x16_pred_mode;
+ int topleft_mb_xy;
int top_mb_xy;
+ int topright_mb_xy;
int left_mb_xy[2];
+ int topleft_type;
int top_type;
+ int topright_type;
int left_type[2];
+ const uint8_t * left_block;
+ int topleft_partition;
+
int8_t intra4x4_pred_mode_cache[5*8];
int8_t (*intra4x4_pred_mode)[8];
H264PredContext hpc;
static inline void pred_pskip_motion(H264Context * const h, int * const mx, int * const my);
-static void fill_decode_caches(H264Context *h, int mb_type){
+static void fill_decode_neighbors(H264Context *h, int mb_type){
MpegEncContext * const s = &h->s;
const int mb_xy= h->mb_xy;
int topleft_xy, top_xy, topright_xy, left_xy[2];
- int topleft_type, top_type, topright_type, left_type[2];
- const uint8_t * left_block;
- int topleft_partition= -1;
- int i;
static const uint8_t left_block_options[4][16]={
{0,1,2,3,7,10,8,11,7+0*8, 7+1*8, 7+2*8, 7+3*8, 2+0*8, 2+3*8, 2+1*8, 2+2*8},
{2,2,3,3,8,11,8,11,7+2*8, 7+2*8, 7+3*8, 7+3*8, 2+1*8, 2+2*8, 2+1*8, 2+2*8},
{0,2,0,2,7,10,7,10,7+0*8, 7+2*8, 7+0*8, 7+2*8, 2+0*8, 2+3*8, 2+0*8, 2+3*8}
};
+ h->topleft_partition= -1;
+
top_xy = mb_xy - (s->mb_stride << MB_FIELD);
/* Wow, what a mess, why didn't they simplify the interlacing & intra
topleft_xy = top_xy - 1;
topright_xy= top_xy + 1;
left_xy[1] = left_xy[0] = mb_xy-1;
- left_block = left_block_options[0];
+ h->left_block = left_block_options[0];
if(FRAME_MBAFF){
const int left_mb_field_flag = IS_INTERLACED(s->current_picture.mb_type[mb_xy-1]);
const int curr_mb_field_flag = IS_INTERLACED(mb_type);
left_xy[1] = left_xy[0] = mb_xy - s->mb_stride - 1;
if (curr_mb_field_flag) {
left_xy[1] += s->mb_stride;
- left_block = left_block_options[3];
+ h->left_block = left_block_options[3];
} else {
topleft_xy += s->mb_stride;
// take top left mv from the middle of the mb, as opposed to all other modes which use the bottom right partition
- topleft_partition = 0;
- left_block = left_block_options[1];
+ h->topleft_partition = 0;
+ h->left_block = left_block_options[1];
}
}
}else{
left_xy[1] = left_xy[0] = mb_xy - 1;
if (curr_mb_field_flag) {
left_xy[1] += s->mb_stride;
- left_block = left_block_options[3];
+ h->left_block = left_block_options[3];
} else {
- left_block = left_block_options[2];
+ h->left_block = left_block_options[2];
}
}
}
}
- h->top_mb_xy = top_xy;
+ h->topleft_mb_xy = topleft_xy;
+ h->top_mb_xy = top_xy;
+ h->topright_mb_xy= topright_xy;
h->left_mb_xy[0] = left_xy[0];
h->left_mb_xy[1] = left_xy[1];
- topleft_type = h->slice_table[topleft_xy ] == h->slice_num ? s->current_picture.mb_type[topleft_xy] : 0;
- top_type = h->slice_table[top_xy ] == h->slice_num ? s->current_picture.mb_type[top_xy] : 0;
- topright_type= h->slice_table[topright_xy] == h->slice_num ? s->current_picture.mb_type[topright_xy]: 0;
- left_type[0] = h->slice_table[left_xy[0] ] == h->slice_num ? s->current_picture.mb_type[left_xy[0]] : 0;
- left_type[1] = h->slice_table[left_xy[1] ] == h->slice_num ? s->current_picture.mb_type[left_xy[1]] : 0;
+ //FIXME do we need all in the context?
+ h->topleft_type = h->slice_table[topleft_xy ] == h->slice_num ? s->current_picture.mb_type[topleft_xy] : 0;
+ h->top_type = h->slice_table[top_xy ] == h->slice_num ? s->current_picture.mb_type[top_xy] : 0;
+ h->topright_type= h->slice_table[topright_xy] == h->slice_num ? s->current_picture.mb_type[topright_xy]: 0;
+ h->left_type[0] = h->slice_table[left_xy[0] ] == h->slice_num ? s->current_picture.mb_type[left_xy[0]] : 0;
+ h->left_type[1] = h->slice_table[left_xy[1] ] == h->slice_num ? s->current_picture.mb_type[left_xy[1]] : 0;
+}
+
+static void fill_decode_caches(H264Context *h, int mb_type){
+ MpegEncContext * const s = &h->s;
+ const int mb_xy= h->mb_xy;
+ int topleft_xy, top_xy, topright_xy, left_xy[2];
+ int topleft_type, top_type, topright_type, left_type[2];
+ const uint8_t * left_block= h->left_block;
+ int i;
+
+ topleft_xy = h->topleft_mb_xy ;
+ top_xy = h->top_mb_xy ;
+ topright_xy = h->topright_mb_xy;
+ left_xy[0] = h->left_mb_xy[0] ;
+ left_xy[1] = h->left_mb_xy[1] ;
+ topleft_type = h->topleft_type ;
+ top_type = h->top_type ;
+ topright_type= h->topright_type ;
+ left_type[0] = h->left_type[0] ;
+ left_type[1] = h->left_type[1] ;
if(!IS_SKIP(mb_type)){
if(IS_INTRA(mb_type)){
}
if(USES_LIST(topleft_type, list)){
- const int b_xy = h->mb2b_xy[topleft_xy] + 3 + h->b_stride + (topleft_partition & 2*h->b_stride);
- const int b8_xy= h->mb2b8_xy[topleft_xy] + 1 + (topleft_partition & h->b8_stride);
+ const int b_xy = h->mb2b_xy [topleft_xy] + 3 + h->b_stride + (h->topleft_partition & 2*h->b_stride);
+ const int b8_xy= h->mb2b8_xy[topleft_xy] + 1 + (h->topleft_partition & h->b8_stride);
*(uint32_t*)h->mv_cache[list][scan8[0] - 1 - 1*8]= *(uint32_t*)s->current_picture.motion_val[list][b_xy];
h->ref_cache[list][scan8[0] - 1 - 1*8]= s->current_picture.ref_index[list][b8_xy];
}else{
{
// just for fill_caches. pred_direct_motion will set the real mb_type
mb_type|= MB_TYPE_L0L1|MB_TYPE_DIRECT2|MB_TYPE_SKIP;
- if(h->direct_spatial_mv_pred)
+ if(h->direct_spatial_mv_pred){
+ fill_decode_neighbors(h, mb_type);
fill_decode_caches(h, mb_type); //FIXME check what is needed and what not ...
+ }
ff_h264_pred_direct_motion(h, &mb_type);
mb_type|= MB_TYPE_SKIP;
}
int mx, my;
mb_type|= MB_TYPE_16x16|MB_TYPE_P0L0|MB_TYPE_P1L0|MB_TYPE_SKIP;
+ fill_decode_neighbors(h, mb_type);
fill_decode_caches(h, mb_type); //FIXME check what is needed and what not ...
pred_pskip_motion(h, &mx, &my);
fill_rectangle(&h->ref_cache[0][scan8[0]], 4, 4, 8, 0, 1);