;CHECK-LABEL: {{^}}test2:
;CHECK-NEXT: ; %main_body
;CHECK-NEXT: s_wqm_b64 exec, exec
-;CHECK: image_sample
;CHECK-NOT: exec
-;CHECK: _load_dword v0,
-define amdgpu_ps float @test2(<8 x i32> inreg %rsrc, <4 x i32> inreg %sampler, float addrspace(1)* inreg %ptr, <4 x i32> %c) {
+define amdgpu_ps void @test2(<8 x i32> inreg %rsrc, <4 x i32> inreg %sampler, float addrspace(1)* inreg %ptr, <4 x i32> %c) {
main_body:
%c.1 = call <4 x float> @llvm.SI.image.sample.v4i32(<4 x i32> %c, <8 x i32> %rsrc, <4 x i32> %sampler, i32 15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0)
%c.2 = bitcast <4 x float> %c.1 to <4 x i32>
%c.3 = extractelement <4 x i32> %c.2, i32 0
%gep = getelementptr float, float addrspace(1)* %ptr, i32 %c.3
%data = load float, float addrspace(1)* %gep
- ret float %data
+
+ call void @llvm.SI.export(i32 15, i32 1, i32 1, i32 0, i32 1, float %data, float undef, float undef, float undef)
+
+ ret void
}
; ... but disabled for stores (and, in this simple case, not re-enabled).
ret void
}
+; Must return to exact at the end of a non-void returning shader,
+; otherwise the EXEC mask exported by the epilog will be wrong. This is true
+; even if the shader has no kills, because a kill could have happened in a
+; previous shader fragment.
+;
+; CHECK-LABEL: {{^}}test_nonvoid_return:
+; CHECK: s_mov_b64 [[LIVE:s\[[0-9]+:[0-9]+\]]], exec
+; CHECK: s_wqm_b64 exec, exec
+;
+; CHECK: s_and_b64 exec, exec, [[LIVE]]
+; CHECK-NOT: exec
+define amdgpu_ps <4 x float> @test_nonvoid_return() nounwind {
+ %tex = call <4 x float> @llvm.SI.image.sample.v4i32(<4 x i32> undef, <8 x i32> undef, <4 x i32> undef, i32 15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0)
+ %tex.i = bitcast <4 x float> %tex to <4 x i32>
+ %dtex = call <4 x float> @llvm.SI.image.sample.v4i32(<4 x i32> %tex.i, <8 x i32> undef, <4 x i32> undef, i32 15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0)
+ ret <4 x float> %dtex
+}
+
+; CHECK-LABEL: {{^}}test_nonvoid_return_unreachable:
+; CHECK: s_mov_b64 [[LIVE:s\[[0-9]+:[0-9]+\]]], exec
+; CHECK: s_wqm_b64 exec, exec
+;
+; CHECK: s_and_b64 exec, exec, [[LIVE]]
+; CHECK-NOT: exec
+define amdgpu_ps <4 x float> @test_nonvoid_return_unreachable(i32 inreg %c) nounwind {
+entry:
+ %tex = call <4 x float> @llvm.SI.image.sample.v4i32(<4 x i32> undef, <8 x i32> undef, <4 x i32> undef, i32 15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0)
+ %tex.i = bitcast <4 x float> %tex to <4 x i32>
+ %dtex = call <4 x float> @llvm.SI.image.sample.v4i32(<4 x i32> %tex.i, <8 x i32> undef, <4 x i32> undef, i32 15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0)
+
+ %cc = icmp sgt i32 %c, 0
+ br i1 %cc, label %if, label %else
+
+if:
+ store volatile <4 x float> %dtex, <4 x float>* undef
+ unreachable
+
+else:
+ ret <4 x float> %dtex
+}
declare void @llvm.amdgcn.image.store.v4i32(<4 x float>, <4 x i32>, <8 x i32>, i32, i1, i1, i1, i1) #1
declare void @llvm.amdgcn.buffer.store.f32(float, <4 x i32>, i32, i32, i1, i1) #1