}
/* Vulnerability (Ouch!) */
- dam = dam * calc_vuln_acid_rate(creature_ptr) / 100;
+ dam = dam * calc_vuln_elec_rate(creature_ptr) / 100;
/* Resist the damage */
if (creature_ptr->resist_elec)
}
/* Vulnerability (Ouch!) */
- dam = dam * calc_vuln_acid_rate(creature_ptr) / 100;
+ dam = dam * calc_vuln_fire_rate(creature_ptr) / 100;
/* Resist the damage */
if (creature_ptr->resist_fire)
}
/* Vulnerability (Ouch!) */
- dam = dam * calc_vuln_acid_rate(creature_ptr) / 100;
+ dam = dam * calc_vuln_cold_rate(creature_ptr) / 100;
/* Resist the damage */
if (creature_ptr->resist_cold)