}
-gf_switch_result effect_monster_away_undead(player_type *caster_ptr, effect_monster_type *em_ptr)
+static bool effect_monster_away_resist(player_type *caster_ptr, effect_monster_type *em_ptr)
{
- if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
+ if ((em_ptr->r_ptr->flagsr & RFR_RES_TELE) == 0) return FALSE;
+
+ if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
+ {
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
+ em_ptr->note = _("には効果がなかった。", " is unaffected.");
+ return TRUE;
+ }
+
+ if (em_ptr->r_ptr->level > randint1(100))
{
- bool resists_tele = FALSE;
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
+ em_ptr->note = _("には耐性がある!", " resists!");
+ return TRUE;
+ }
- if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
- {
- if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
- em_ptr->note = _("には効果がなかった。", " is unaffected.");
- resists_tele = TRUE;
- }
- else if (em_ptr->r_ptr->level > randint1(100))
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
- em_ptr->note = _("には耐性がある!", " resists!");
- resists_tele = TRUE;
- }
- }
+ return FALSE;
+}
- if (!resists_tele)
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
- em_ptr->do_dist = em_ptr->dam;
- }
- }
- else
+
+gf_switch_result effect_monster_away_undead(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD)) == 0)
{
em_ptr->skipped = TRUE;
+ em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
+ }
+
+ bool resists_tele = effect_monster_away_resist(caster_ptr, em_ptr);
+ if (!resists_tele)
+ {
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
+
+ em_ptr->do_dist = em_ptr->dam;
}
em_ptr->dam = 0;
gf_switch_result effect_monster_away_evil(player_type *caster_ptr, effect_monster_type *em_ptr)
{
- if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
+ if ((em_ptr->r_ptr->flags3 & (RF3_EVIL)) == 0)
{
- bool resists_tele = FALSE;
-
- if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
- {
- if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
- em_ptr->note = _("には効果がなかった。", " is unaffected.");
- resists_tele = TRUE;
- }
- else if (em_ptr->r_ptr->level > randint1(100))
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
- em_ptr->note = _("には耐性がある!", " resists!");
- resists_tele = TRUE;
- }
- }
-
- if (!resists_tele)
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
- em_ptr->do_dist = em_ptr->dam;
- }
+ em_ptr->skipped = TRUE;
+ em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
}
- else
+
+ bool resists_tele = effect_monster_away_resist(caster_ptr, em_ptr);
+ if (!resists_tele)
{
- em_ptr->skipped = TRUE;
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
+
+ em_ptr->do_dist = em_ptr->dam;
}
em_ptr->dam = 0;
gf_switch_result effect_monster_away_all(player_type *caster_ptr, effect_monster_type *em_ptr)
{
- bool resists_tele = FALSE;
- if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
- {
- if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
- em_ptr->note = _("には効果がなかった。", " is unaffected.");
- resists_tele = TRUE;
- }
- else if (em_ptr->r_ptr->level > randint1(100))
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
- em_ptr->note = _("には耐性がある!", " resists!");
- resists_tele = TRUE;
- }
- }
-
+ bool resists_tele = effect_monster_away_resist(caster_ptr, em_ptr);
if (!resists_tele)
{
if (em_ptr->seen) em_ptr->obvious = TRUE;