return;
}
- GLenum target = GL_TEXTURE_EXTERNAL_OES;
if (!isProtected()) {
- glBindTexture(target, mTextureName);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureName);
+ GLenum filter = GL_NEAREST;
if (getFiltering() || needsFiltering() || isFixedSize() || isCropped()) {
// TODO: we could be more subtle with isFixedSize()
- glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- } else {
- glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ filter = GL_LINEAR;
}
- glEnable(target);
+ glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter);
+ glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter);
glMatrixMode(GL_TEXTURE);
glLoadMatrixf(mTextureMatrix);
glMatrixMode(GL_MODELVIEW);
+ glEnable(GL_TEXTURE_EXTERNAL_OES);
+ glDisable(GL_TEXTURE_2D);
} else {
- target = GL_TEXTURE_2D;
- glBindTexture(target, mFlinger->getProtectedTexName());
- glEnable(target);
+ glBindTexture(GL_TEXTURE_2D, mFlinger->getProtectedTexName());
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
+ glDisable(GL_TEXTURE_EXTERNAL_OES);
+ glEnable(GL_TEXTURE_2D);
}
drawWithOpenGL(clip);
- glDisable(target);
+ glDisable(GL_TEXTURE_EXTERNAL_OES);
+ glDisable(GL_TEXTURE_2D);
}
// As documented in libhardware header, formats in the range
const uint32_t fbHeight = hw.getHeight();
glColor4f(red,green,blue,alpha);
-#if defined(GL_OES_EGL_image_external)
- if (GLExtensions::getInstance().haveTextureExternal()) {
- glDisable(GL_TEXTURE_EXTERNAL_OES);
- }
-#endif
+ glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
- glDisable(GL_DITHER);
Region::const_iterator it = clip.begin();
Region::const_iterator const end = clip.end();
texCoords[3].u = 1;
texCoords[3].v = 1;
- if (needsDithering()) {
- glEnable(GL_DITHER);
- } else {
- glDisable(GL_DITHER);
- }
-
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, mVertices);
glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDisable(GL_BLEND);
}
void LayerBase::dump(String8& result, char* buffer, size_t SIZE) const
const DisplayHardware& hw(graphicPlane(0).displayHardware());
const GLfloat alpha = s.alpha/255.0f;
const uint32_t fbHeight = hw.getHeight();
- glDisable(GL_DITHER);
+ glDisable(GL_TEXTURE_EXTERNAL_OES);
+ glDisable(GL_TEXTURE_2D);
if (s.alpha == 0xFF) {
glDisable(GL_BLEND);
glColor4f(0, 0, 0, alpha);
-#if defined(GL_OES_EGL_image_external)
- if (GLExtensions::getInstance().haveTextureExternal()) {
- glDisable(GL_TEXTURE_EXTERNAL_OES);
- }
-#endif
glVertexPointer(2, GL_FLOAT, 0, mVertices);
while (it != end) {
glScissor(r.left, sy, r.width(), r.height());
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
+ glDisable(GL_BLEND);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
// ---------------------------------------------------------------------------
composeSurfaces(repaint);
}
+ glDisable(GL_TEXTURE_EXTERNAL_OES);
+ glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
- glDisable(GL_DITHER);
glDisable(GL_SCISSOR_TEST);
static int toggle = 0;
const int32_t width = hw.getWidth();
const int32_t height = hw.getHeight();
- glDisable(GL_BLEND);
- glDisable(GL_DITHER);
-
if (LIKELY(!mDebugBackground)) {
glClearColor(0,0,0,0);
Region::const_iterator it = region.begin();
const GLshort vertices[][2] = { { 0, 0 }, { width, 0 },
{ width, height }, { 0, height } };
const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } };
+
glVertexPointer(2, GL_SHORT, 0, vertices);
glTexCoordPointer(2, GL_SHORT, 0, tcoords);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-#if defined(GL_OES_EGL_image_external)
- if (GLExtensions::getInstance().haveTextureExternal()) {
- glDisable(GL_TEXTURE_EXTERNAL_OES);
- }
-#endif
+
+ glDisable(GL_TEXTURE_EXTERNAL_OES);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
+
+ glDisable(GL_BLEND);
+
glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
Region::const_iterator it = region.begin();
Region::const_iterator const end = region.end();
GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
// redraw the screen entirely...
+ glDisable(GL_TEXTURE_EXTERNAL_OES);
+ glDisable(GL_TEXTURE_2D);
glClearColor(0,0,0,1);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDeleteTextures(1, &tname);
glDisable(GL_TEXTURE_2D);
+ glDisable(GL_BLEND);
return NO_ERROR;
}
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDeleteTextures(1, &tname);
glDisable(GL_TEXTURE_2D);
+ glDisable(GL_BLEND);
return NO_ERROR;
}