}\r
\r
public static class Particle extends Sprite {\r
- int life, currentLife;\r
- float scale, scaleDiff;\r
- float rotation, rotationDiff;\r
- float velocity, velocityDiff;\r
- float angle, angleDiff;\r
- float angleCos, angleSin;\r
- float transparency, transparencyDiff;\r
- float wind, windDiff;\r
- float gravity, gravityDiff;\r
- float[] tint;\r
+ protected int life, currentLife;\r
+ protected float scale, scaleDiff;\r
+ protected float rotation, rotationDiff;\r
+ protected float velocity, velocityDiff;\r
+ protected float angle, angleDiff;\r
+ protected float angleCos, angleSin;\r
+ protected float transparency, transparencyDiff;\r
+ protected float wind, windDiff;\r
+ protected float gravity, gravityDiff;\r
+ protected float[] tint;\r
\r
public Particle (Sprite sprite) {\r
super(sprite);\r