/*** Screen Locations ***/
-/*
- * Is the monster seen by the player?
- */
-#define is_seen(A) \
- ((bool)((A)->ml && (!ignore_unview || p_ptr->inside_battle || \
- (player_can_see_bold((A)->fy, (A)->fx) && projectable(p_ptr->y, p_ptr->x, (A)->fy, (A)->fx)))))
-
-
/* Maximum "Nazguls" number */
#define MAX_NAZGUL_NUM 5
POSITION x;
};
+/*
+ * Is the monster seen by the player?
+ */
+#define is_seen(A) \
+ ((bool)((A)->ml && (!ignore_unview || p_ptr->inside_battle || \
+ (player_can_see_bold((A)->fy, (A)->fx) && projectable(p_ptr->y, p_ptr->x, (A)->fy, (A)->fx)))))