*/
void do_cmd_query_symbol(player_type *creature_ptr)
{
- IDX i;
+ MONRACE_IDX i;
int n;
MONRACE_IDX r_idx;
char sym, query;
}
}
- C_KILL(who, max_r_idx, IDX);
+ C_KILL(who, max_r_idx, MONRACE_IDX);
prt(buf, 0, 0);
}
/* Count monster kills */
long uniq_total = 0;
long norm_total = 0;
- for (IDX k = 1; k < max_r_idx; k++) {
+ for (MONRACE_IDX k = 1; k < max_r_idx; k++) {
/* Ignore unused index */
monster_race *r_ptr = &r_info[k];
if (!r_ptr->name)
ang_sort(creature_ptr, who, &why, uniq_total, ang_sort_comp_hook, ang_sort_swap_hook);
fprintf(fff, _("\n《上位%ld体のユニーク・モンスター》\n", "\n< Unique monsters top %ld >\n"), MIN(uniq_total, 10));
- for (IDX k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--) {
+ for (MONRACE_IDX k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--) {
monster_race *r_ptr = &r_info[who[k]];
fprintf(fff, _(" %-40s (レベル%3d)\n", " %-40s (level %3d)\n"), (r_name + r_ptr->name), (int)r_ptr->level);
}