Adds two properties:
debug.sf.latch_unsignaled - This causes SurfaceFlinger to latch
buffers even if their fences haven't signaled
debug.sf.disable_backpressure - This causes SurfaceFlinger to skip
propagating backpressure back to apps by not running when it
detects that a prior composition missed hardware vsync
Bug:
30216498
Change-Id: Idd70f472ec567a4bc03352f30f201f434cf5d660
#include "RenderEngine/RenderEngine.h"
+#include <mutex>
+
#define DEBUG_RESIZE 0
namespace android {
return static_cast<uint32_t>(producerStickyTransform);
}
+bool Layer::latchUnsignaledBuffers() {
+ static bool propertyLoaded = false;
+ static bool latch = false;
+ static std::mutex mutex;
+ std::lock_guard<std::mutex> lock(mutex);
+ if (!propertyLoaded) {
+ char value[PROPERTY_VALUE_MAX] = {};
+ property_get("debug.sf.latch_unsignaled", value, "0");
+ latch = atoi(value);
+ propertyLoaded = true;
+ }
+ return latch;
+}
+
uint64_t Layer::getHeadFrameNumber() const {
Mutex::Autolock lock(mQueueItemLock);
if (!mQueueItems.empty()) {
bool Layer::headFenceHasSignaled() const {
#ifdef USE_HWC2
+ if (latchUnsignaledBuffers()) {
+ return true;
+ }
+
Mutex::Autolock lock(mQueueItemLock);
if (mQueueItems.empty()) {
return true;
// Temporary - Used only for LEGACY camera mode.
uint32_t getProducerStickyTransform() const;
+ // Loads the corresponding system property once per process
+ static bool latchUnsignaledBuffers();
+
// -----------------------------------------------------------------------
class SyncPoint
}
ALOGI_IF(mDebugRegion, "showupdates enabled");
ALOGI_IF(mDebugDDMS, "DDMS debugging enabled");
+
+ property_get("debug.sf.disable_backpressure", value, "0");
+ mPropagateBackpressure = !atoi(value);
+ ALOGI_IF(!mPropagateBackpressure, "Disabling backpressure propagation");
}
void SurfaceFlinger::onFirstRef()
mPreviousPresentFence != Fence::NO_FENCE &&
mPreviousPresentFence->getSignalTime() == INT64_MAX;
ATRACE_INT("FrameMissed", static_cast<int>(frameMissed));
- if (frameMissed) {
+ if (mPropagateBackpressure && frameMissed) {
signalLayerUpdate();
break;
}
bool mBootFinished;
bool mForceFullDamage;
FenceTracker mFenceTracker;
+#ifdef USE_HWC2
+ bool mPropagateBackpressure = true;
+#endif
// these are thread safe
mutable MessageQueue mEventQueue;