#if GEN_GEN >= 6
static void
+genX(upload_scissor_state)(struct brw_context *brw)
+{
+ struct gl_context *ctx = &brw->ctx;
+ const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
+ struct GENX(SCISSOR_RECT) scissor;
+ uint32_t scissor_state_offset;
+ const unsigned int fb_width = _mesa_geometric_width(ctx->DrawBuffer);
+ const unsigned int fb_height = _mesa_geometric_height(ctx->DrawBuffer);
+ uint32_t *scissor_map;
+
+ /* BRW_NEW_VIEWPORT_COUNT */
+ const unsigned viewport_count = brw->clip.viewport_count;
+
+ scissor_map = brw_state_batch(
+ brw, GENX(SCISSOR_RECT_length) * sizeof(uint32_t) * viewport_count,
+ 32, &scissor_state_offset);
+
+ /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT */
+
+ /* The scissor only needs to handle the intersection of drawable and
+ * scissor rect. Clipping to the boundaries of static shared buffers
+ * for front/back/depth is covered by looping over cliprects in brw_draw.c.
+ *
+ * Note that the hardware's coordinates are inclusive, while Mesa's min is
+ * inclusive but max is exclusive.
+ */
+ for (unsigned i = 0; i < viewport_count; i++) {
+ int bbox[4];
+
+ bbox[0] = MAX2(ctx->ViewportArray[i].X, 0);
+ bbox[1] = MIN2(bbox[0] + ctx->ViewportArray[i].Width, fb_width);
+ bbox[2] = MAX2(ctx->ViewportArray[i].Y, 0);
+ bbox[3] = MIN2(bbox[2] + ctx->ViewportArray[i].Height, fb_height);
+ _mesa_intersect_scissor_bounding_box(ctx, i, bbox);
+
+ if (bbox[0] == bbox[1] || bbox[2] == bbox[3]) {
+ /* If the scissor was out of bounds and got clamped to 0 width/height
+ * at the bounds, the subtraction of 1 from maximums could produce a
+ * negative number and thus not clip anything. Instead, just provide
+ * a min > max scissor inside the bounds, which produces the expected
+ * no rendering.
+ */
+ scissor.ScissorRectangleXMin = 1;
+ scissor.ScissorRectangleXMax = 0;
+ scissor.ScissorRectangleYMin = 1;
+ scissor.ScissorRectangleYMax = 0;
+ } else if (render_to_fbo) {
+ /* texmemory: Y=0=bottom */
+ scissor.ScissorRectangleXMin = bbox[0];
+ scissor.ScissorRectangleXMax = bbox[1] - 1;
+ scissor.ScissorRectangleYMin = bbox[2];
+ scissor.ScissorRectangleYMax = bbox[3] - 1;
+ } else {
+ /* memory: Y=0=top */
+ scissor.ScissorRectangleXMin = bbox[0];
+ scissor.ScissorRectangleXMax = bbox[1] - 1;
+ scissor.ScissorRectangleYMin = fb_height - bbox[3];
+ scissor.ScissorRectangleYMax = fb_height - bbox[2] - 1;
+ }
+
+ GENX(SCISSOR_RECT_pack)(
+ NULL, scissor_map + i * GENX(SCISSOR_RECT_length), &scissor);
+ }
+
+ brw_batch_emit(brw, GENX(3DSTATE_SCISSOR_STATE_POINTERS), ptr) {
+ ptr.ScissorRectPointer = scissor_state_offset;
+ }
+}
+
+static const struct brw_tracked_state genX(scissor_state) = {
+ .dirty = {
+ .mesa = _NEW_BUFFERS |
+ _NEW_SCISSOR |
+ _NEW_VIEWPORT,
+ .brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
+ BRW_NEW_VIEWPORT_COUNT,
+ },
+ .emit = genX(upload_scissor_state),
+};
+#endif
+
+/* ---------------------------------------------------------------------- */
+
+#if GEN_GEN >= 6
+static void
brw_calculate_guardband_size(uint32_t fb_width, uint32_t fb_height,
float m00, float m11, float m30, float m31,
float *xmin, float *xmax,
/* ---------------------------------------------------------------------- */
-#if GEN_GEN >= 6
-static void
-genX(upload_scissor_state)(struct brw_context *brw)
-{
- struct gl_context *ctx = &brw->ctx;
- const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
- struct GENX(SCISSOR_RECT) scissor;
- uint32_t scissor_state_offset;
- const unsigned int fb_width = _mesa_geometric_width(ctx->DrawBuffer);
- const unsigned int fb_height = _mesa_geometric_height(ctx->DrawBuffer);
- uint32_t *scissor_map;
-
- /* BRW_NEW_VIEWPORT_COUNT */
- const unsigned viewport_count = brw->clip.viewport_count;
-
- scissor_map = brw_state_batch(
- brw, GENX(SCISSOR_RECT_length) * sizeof(uint32_t) * viewport_count,
- 32, &scissor_state_offset);
-
- /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT */
-
- /* The scissor only needs to handle the intersection of drawable and
- * scissor rect. Clipping to the boundaries of static shared buffers
- * for front/back/depth is covered by looping over cliprects in brw_draw.c.
- *
- * Note that the hardware's coordinates are inclusive, while Mesa's min is
- * inclusive but max is exclusive.
- */
- for (unsigned i = 0; i < viewport_count; i++) {
- int bbox[4];
-
- bbox[0] = MAX2(ctx->ViewportArray[i].X, 0);
- bbox[1] = MIN2(bbox[0] + ctx->ViewportArray[i].Width, fb_width);
- bbox[2] = MAX2(ctx->ViewportArray[i].Y, 0);
- bbox[3] = MIN2(bbox[2] + ctx->ViewportArray[i].Height, fb_height);
- _mesa_intersect_scissor_bounding_box(ctx, i, bbox);
-
- if (bbox[0] == bbox[1] || bbox[2] == bbox[3]) {
- /* If the scissor was out of bounds and got clamped to 0 width/height
- * at the bounds, the subtraction of 1 from maximums could produce a
- * negative number and thus not clip anything. Instead, just provide
- * a min > max scissor inside the bounds, which produces the expected
- * no rendering.
- */
- scissor.ScissorRectangleXMin = 1;
- scissor.ScissorRectangleXMax = 0;
- scissor.ScissorRectangleYMin = 1;
- scissor.ScissorRectangleYMax = 0;
- } else if (render_to_fbo) {
- /* texmemory: Y=0=bottom */
- scissor.ScissorRectangleXMin = bbox[0];
- scissor.ScissorRectangleXMax = bbox[1] - 1;
- scissor.ScissorRectangleYMin = bbox[2];
- scissor.ScissorRectangleYMax = bbox[3] - 1;
- } else {
- /* memory: Y=0=top */
- scissor.ScissorRectangleXMin = bbox[0];
- scissor.ScissorRectangleXMax = bbox[1] - 1;
- scissor.ScissorRectangleYMin = fb_height - bbox[3];
- scissor.ScissorRectangleYMax = fb_height - bbox[2] - 1;
- }
-
- GENX(SCISSOR_RECT_pack)(
- NULL, scissor_map + i * GENX(SCISSOR_RECT_length), &scissor);
- }
-
- brw_batch_emit(brw, GENX(3DSTATE_SCISSOR_STATE_POINTERS), ptr) {
- ptr.ScissorRectPointer = scissor_state_offset;
- }
-}
-
-static const struct brw_tracked_state genX(scissor_state) = {
- .dirty = {
- .mesa = _NEW_BUFFERS |
- _NEW_SCISSOR |
- _NEW_VIEWPORT,
- .brw = BRW_NEW_BATCH |
- BRW_NEW_BLORP |
- BRW_NEW_VIEWPORT_COUNT,
- },
- .emit = genX(upload_scissor_state),
-};
-#endif
-
-/* ---------------------------------------------------------------------- */
-
#if GEN_GEN >= 7
UNUSED static const uint32_t push_constant_opcodes[] = {
[MESA_SHADER_VERTEX] = 21,