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-<html>
- <head>
- <title>Android JNI Tips</title>
- <link rel=stylesheet href="android.css">
- </head>
-
- <body>
- <h1><a name="JNI_Tips"></a>Android JNI Tips</h1>
-<p>
-</p><p>
-</p><ul>
-<li> <a href="#What_s_JNI_">What's JNI?</a>
-</li>
-<li> <a href="#JavaVM_and_JNIEnv">JavaVM and JNIEnv</a>
-
-</li>
-<li> <a href="#jclassID_jmethodID_and_jfieldID">jclassID, jmethodID, and jfieldID</a>
-</li>
-<li> <a href="#local_vs_global_references">Local vs. Global References</a>
-</li>
-<li> <a href="#UTF_8_and_UTF_16_strings">UTF-8 and UTF-16 Strings</a>
-</li>
-<li> <a href="#Arrays">Primitive Arrays</a>
-</li>
-<li> <a href="#RegionCalls">Region Calls</a>
-</li>
-<li> <a href="#Exceptions">Exceptions</a>
-</li>
-
-<li> <a href="#Extended_checking">Extended Checking</a>
-</li>
-<li> <a href="#Native_Libraries">Native Libraries</a>
-</li>
-<li> <a href="#64bit">64-bit Considerations</a>
-</li>
-
-<li> <a href="#Unsupported">Unsupported Features</a>
-</ul>
-<p>
-<noautolink>
-</noautolink></p><p>
-</p><h2><a name="What_s_JNI_"> </a> What's JNI? </h2>
-<p>
-
-JNI is the Java Native Interface. It defines a way for code written in the
-Java programming language to interact with native
-code, e.g. functions written in C/C++. It's VM-neutral, has support for loading code from
-dynamic shared libraries, and while cumbersome at times is reasonably efficient.
-</p><p>
-You really should read through the
-<a href="http://java.sun.com/javase/6/docs/technotes/guides/jni/spec/jniTOC.html">JNI spec for J2SE 1.6</a>
-to get a sense for how JNI works and what features are available. Some
-aspects of the interface aren't immediately obvious on
-first reading, so you may find the next few sections handy.
-The more detailed <i>JNI Programmer's Guide and Specification</i> can be found
-<a href="http://java.sun.com/docs/books/jni/html/jniTOC.html">here</a>.
-</p><p>
-</p><p>
-</p><h2><a name="JavaVM_and_JNIEnv"> </a> JavaVM and JNIEnv </h2>
-<p>
-JNI defines two key data structures, "JavaVM" and "JNIEnv". Both of these are essentially
-pointers to pointers to function tables. (In the C++ version, it's a class whose sole member
-is a pointer to a function table.) The JavaVM provides the "invocation interface" functions,
-which allow you to create and destroy the VM. In theory you can have multiple VMs per process,
-but Android's VMs only allow one.
-</p><p>
-The JNIEnv provides most of the JNI functions. Your native functions all receive a JNIEnv as
-the first argument.
-</p><p>
-
-On some VMs, the JNIEnv is used for thread-local storage. For this reason, <strong>you cannot share a JNIEnv between threads</strong>.
-If a piece of code has no other way to get its JNIEnv, you should share
-the JavaVM, and use JavaVM->GetEnv to discover the thread's JNIEnv.
-</p><p>
-The C and C++ declarations of JNIEnv and JavaVM are different. "jni.h" provides different typedefs
-depending on whether it's included into ".c" or ".cpp". For this reason it's a bad idea to
-include JNIEnv arguments in header files included by both languages. (Put another way: if your
-header file requires "#ifdef __cplusplus", you may have to do some extra work if anything in
-that header refers to JNIEnv.)
-</p><p>
-</p><p>
-</p><h2><a name="jclassID_jmethodID_and_jfieldID"> jclassID, jmethodID, and jfieldID </a></h2>
-<p>
-If you want to access an object's field from native code, you would do the following:
-</p><p>
-</p><ul>
-<li> Get the class object reference for the class with <code>FindClass</code>
-</li>
-<li> Get the field ID for the field with <code>GetFieldID</code>
-</li>
-<li> Get the contents of the field with something appropriate, e.g.
-<code>GetIntField</code>
-</li>
-</ul>
-<p>
-Similarly, to call a method, you'd first get a class object reference and then a method ID. The IDs are often just
-pointers to internal VM data structures. Looking them up may require several string
-comparisons, but once you have them the actual call to get the field or invoke the method
-is very quick.
-</p><p>
-If performance is important, it's useful to look the values up once and cache the results
-in your native code. Because we are limiting ourselves to one VM per process, it's reasonable
-to store this data in a static local structure.
-</p><p>
-The class references, field IDs, and method IDs are guaranteed valid until the class is unloaded. Classes
-are only unloaded if all classes associated with a ClassLoader can be garbage collected,
-which is rare but will not be impossible in our system. The jclassID
-is a class reference and <strong>must be protected</strong> with a call
-to <code>NewGlobalRef</code> (see the next section).
-</p><p>
-If you would like to cache the IDs when a class is loaded, and automatically re-cache them
-if the class is ever unloaded and reloaded, the correct way to initialize
-the IDs is to add a piece of code that looks like this to the appropriate class:
-</p><p>
-
-</p><pre> /*
- * We use a class initializer to allow the native code to cache some
- * field offsets.
- */
-
- /*
- * A native function that looks up and caches interesting
- * class/field/method IDs for this class. Returns false on failure.
- */
- native private static boolean nativeClassInit();
-
- /*
- * Invoke the native initializer when the class is loaded.
- */
- static {
- if (!nativeClassInit())
- throw new RuntimeException("native init failed");
- }
-</pre>
-<p>
-Create a nativeClassInit method in your C/C++ code that performs the ID lookups. The code
-will be executed once, when the class is initialized. If the class is ever unloaded and
-then reloaded, it will be executed again. (See the implementation of java.io.FileDescriptor
-for an example in our source tree.)
-</p><p>
-</p><p>
-</p><p>
-</p><h2><a name="local_vs_global_references"> Local vs. Global References </a></h2>
-<p>
-Every object that JNI returns is a "local reference". This means that it's valid for the
-duration of the current native method in the current thread.
-<strong>Even if the object itself continues to live on after the native method returns, the reference is not valid.</strong>
-This applies to all sub-classes of jobject, including jclass and jarray.
-(Dalvik VM will warn you about this when -Xcheck:jni is enabled.)
-</p><p>
-
-If you want to hold on to a reference for a longer period, you must use a "global" reference.
-The <code>NewGlobalRef</code> function takes the local reference as
-an argument and returns a global one:
-
-<p><pre>jobject* localRef = [...];
-jobject* globalRef;
-globalRef = env->NewGlobalRef(localRef);
-</pre>
-
-The global reference is guaranteed to be valid until you call
-<code>DeleteGlobalRef</code>.
-</p><p>
-All JNI methods accept both local and global references as arguments.
-</p><p>
-Programmers are required to "not excessively allocate" local references. In practical terms this means
-that if you're creating large numbers of local references, perhaps while running through an array of
-Objects, you should free them manually with
-<code>DeleteLocalRef</code> instead of letting JNI do it for you. The
-VM is only required to reserve slots for
-16 local references, so if you need more than that you should either delete as you go or use
-<code>EnsureLocalCapacity</code> to reserve more.
-</p><p>
-Note: method and field IDs are just 32-bit identifiers, not object
-references, and should not be passed to <code>NewGlobalRef</code>. The raw data
-pointers returned by functions like <code>GetStringUTFChars</code>
-and <code>GetByteArrayElements</code> are also not objects.
-</p><p>
-One unusual case deserves separate mention. If you attach a native
-thread to the VM with AttachCurrentThread, the code you are running will
-never "return" to the VM until the thread detaches from the VM. Any local
-references you create will have to be deleted manually unless the thread
-is about to exit or detach.
-</p><p>
-</p><p>
-</p><p>
-</p><h2><a name="UTF_8_and_UTF_16_strings"> </a> UTF-8 and UTF-16 Strings </h2>
-<p>
-The Java programming language uses UTF-16. For convenience, JNI provides methods that work with "modified UTF-8" encoding
-as well. (Some VMs use the modified UTF-8 internally to store strings; ours do not.) The
-modified encoding only supports the 8- and 16-bit forms, and stores ASCII NUL values in a 16-bit encoding.
-The nice thing about it is that you can count on having C-style zero-terminated strings,
-suitable for use with standard libc string functions. The down side is that you cannot pass
-arbitrary UTF-8 data into the VM and expect it to work correctly.
-</p><p>
-It's usually best to operate with UTF-16 strings. With our current VMs, the
-<code>GetStringChars</code> method
-does not require a copy, whereas <code>GetStringUTFChars</code> requires a malloc and a UTF conversion. Note that
-<strong>UTF-16 strings are not zero-terminated</strong>, and \u0000 is allowed,
-so you need to hang on to the string length as well as
-the string pointer.
-
-</p><p>
-<strong>Don't forget to Release the strings you Get</strong>. The string functions return <code>jchar*</code> or <code>jbyte*</code>, which
-are pointers to primitive types rather than local references. They are
-guaranteed valid until Release is called, which means they are not
-released when the native method returns.
-</p><p>
-</p><p>
-
-
-</p><h2><a name="Arrays"> </a> Primitive Arrays </h2>
-<p>
-JNI provides functions for accessing the contents of array objects.
-While arrays of objects must be accessed one entry at a time, arrays of
-primitives can be read and written directly as if they were declared in C.
-</p><p>
-To make the interface as efficient as possible without constraining
-the VM implementation,
-the <code>Get<PrimitiveType>ArrayElements</code> family of calls
-allows the VM to either return a pointer to the actual elements, or
-allocate some memory and make a copy. Either way, the raw pointer returned
-is guaranteed to be valid until the corresponding <code>Release</code> call
-is issued (which implies that, if the data wasn't copied, the array object
-will be pinned down and can't be relocated as part of compacting the heap).
-<strong>You must Release every array you Get.</strong> Also, if the Get
-call fails, you must ensure that your code doesn't try to Release a NULL
-pointer later.
-</p><p>
-You can determine whether or not the data was copied by passing in a
-non-NULL pointer for the <code>isCopy</code> argument. This is rarely
-useful.
-</p><p>
-The <code>Release</code> call takes a <code>mode</code> argument that can
-have one of three values. The actions performed by the VM depend upon
-whether it returned a pointer to the actual data or a copy of it:
-<ul>
- <li><code>0</code>
- <ul>
- <li>Actual: the array object is un-pinned.
- <li>Copy: data is copied back. The buffer with the copy is freed.
- </ul>
- <li><code>JNI_COMMIT</code>
- <ul>
- <li>Actual: does nothing.
- <li>Copy: data is copied back. The buffer with the copy
- <strong>is not freed</strong>.
- </ul>
- <li><code>JNI_ABORT</code>
- <ul>
- <li>Actual: the array object is un-pinned. Earlier
- writes are <strong>not</strong> aborted.
- <li>Copy: the buffer with the copy is freed; any changes to it are lost.
- </ul>
-</ul>
-</p><p>
-One reason for checking the <code>isCopy</code> flag is to know if
-you need to call <code>Release</code> with <code>JNI_COMMIT</code>
-after making changes to an array -- if you're alternating between making
-changes and executing code that uses the contents of the array, you may be
-able to
-skip the no-op commit. Another possible reason for checking the flag is for
-efficient handling of <code>JNI_ABORT</code>. For example, you might want
-to get an array, modify it in place, pass pieces to other functions, and
-then discard the changes. If you know that JNI is making a new copy for
-you, there's no need to create another "editable" copy. If JNI is passing
-you the original, then you do need to make your own copy.
-</p><p>
-Some have asserted that you can skip the <code>Release</code> call if
-<code>*isCopy</code> is false. This is not the case. If no copy buffer was
-allocated, then the original memory must be pinned down and can't be moved by
-the garbage collector.
-</p><p>
-Also note that the <code>JNI_COMMIT</code> flag does NOT release the array,
-and you will need to call <code>Release</code> again with a different flag
-eventually.
-</p><p>
-</p><p>
-
-
-</p><h2><a name="RegionCalls"> Region Calls </a></h2>
-
-<p>
-There is an alternative to calls like <code>Get<Type>ArrayElements</code>
-and <code>GetStringChars</code> that may be very helpful when all you want
-to do is copy data in or out. Consider the following:
-<pre>
- jbyte* data = env->GetByteArrayElements(array, NULL);
- if (data != NULL) {
- memcpy(buffer, data, len);
- env->ReleaseByteArrayElements(array, data, JNI_ABORT);
- }
-</pre>
-<p>
-This grabs the array, copies the first <code>len</code> byte
-elements out of it, and then releases the array. Depending upon the VM
-policies the <code>Get</code> call will either pin or copy the array contents.
-We copy the data (for perhaps a second time), then call Release; in this case
-we use <code>JNI_ABORT</code> so there's no chance of a third copy.
-</p><p>
-We can accomplish the same thing with this:
-<pre>
- env->GetByteArrayRegion(array, 0, len, buffer);
-</pre>
-</p><p>
-This accomplishes the same thing, with several advantages:
-<ul>
- <li>Requires one JNI call instead of 3, reducing overhead.
- <li>Doesn't require pinning or extra data copies.
- <li>Reduces the risk of programmer error -- no need to match up
- <code>Get</code> and <code>Release</code> calls.
-</ul>
-</p><p>
-Similarly, you can use the <code>Set<Type>ArrayRegion</code> call
-to copy data into an array, and <code>GetStringRegion</code> or
-<code>GetStringUTFRegion</code> to copy characters out of a
-<code>String</code>.
-
-
-</p><h2><a name="Exceptions"> Exceptions </a></h2>
-<p>
-<strong>You may not call most JNI functions while an exception is pending.</strong>
-Your code is expected to notice the exception (via the function's return value,
-<code>ExceptionCheck()</code>, or <code>ExceptionOccurred()</code>) and return,
-or clear the exception and handle it.
-</p><p>
-The only JNI functions that you are allowed to call while an exception is
-pending are:
-<font size="-1"><ul>
- <li>DeleteGlobalRef
- <li>DeleteLocalRef
- <li>DeleteWeakGlobalRef
- <li>ExceptionCheck
- <li>ExceptionClear
- <li>ExceptionDescribe
- <li>ExceptionOccurred
- <li>MonitorExit
- <li>PopLocalFrame
- <li>PushLocalFrame
- <li>Release<PrimitiveType>ArrayElements
- <li>ReleasePrimitiveArrayCritical
- <li>ReleaseStringChars
- <li>ReleaseStringCritical
- <li>ReleaseStringUTFChars
-</ul></font>
-</p><p>
-Note that exceptions thrown by interpreted code do not "leap over" native code,
-and C++ exceptions thrown by native code are not handled by Dalvik.
-The JNI <code>Throw</code> and <code>ThrowNew</code> instructions just
-set an exception pointer in the current thread. Upon returning to the VM from
-native code, the exception will be noted and handled appropriately.
-</p><p>
-Native code can "catch" an exception by calling <code>ExceptionCheck</code> or
-<code>ExceptionOccurred</code>, and clear it with
-<code>ExceptionClear</code>. As usual,
-discarding exceptions without handling them can lead to problems.
-</p><p>
-There are no built-in functions for manipulating the Throwable object
-itself, so if you want to (say) get the exception string you will need to
-find the Throwable class, look up the method ID for
-<code>getMessage "()Ljava/lang/String;"</code>, invoke it, and if the result
-is non-NULL use <code>GetStringUTFChars</code> to get something you can
-hand to printf or a LOG macro.
-
-</p><p>
-</p><p>
-</p><h2><a name="Extended_checking"> Extended Checking </a></h2>
-<p>
-JNI does very little error checking. Calling <code>SetFieldInt</code>
-on an Object field will succeed, even if the field is marked
-<code>private</code> and <code>final</code>. The
-goal is to minimize the overhead on the assumption that, if you've written it in native code,
-you probably did it for performance reasons.
-</p><p>
-Some VMs support extended checking with the "<code>-Xcheck:jni</code>" flag. If the flag is set, the VM
-puts a different table of functions into the JavaVM and JNIEnv pointers. These functions do
-an extended series of checks before calling the standard implementation.
-
-</p><p>
-Some things that may be verified:
-</p><p>
-</p>
-<ul>
-<li> Check for null pointers where not allowed.
-<li>
-<li> Verify argument type correctness (jclass is a class object,
-jfieldID points to field data, jstring is a java.lang.String).
-</li>
-<li> Field type correctness, e.g. don't store a HashMap in a String field.
-</li>
-<li> Check to see if an exception is pending on calls where pending exceptions are not legal.
-</li>
-<li> Check for calls to inappropriate functions between Critical get/release calls.
-</li>
-<li> Check that JNIEnv structs aren't being shared between threads.
-
-</li>
-<li> Make sure local references aren't used outside their allowed lifespan.
-</li>
-<li> UTF-8 strings contain valid "modified UTF-8" data.
-</li>
-</ul>
-<p>Accessibility of methods and fields (i.e. public vs. private) is not
-checked.
-<p>
-The Dalvik VM supports the <code>-Xcheck:jni</code> flag. For a
-description of how to enable it for Android apps, see
-<a href="embedded-vm-control.html">Controlling the Embedded VM</a>.
-It's currently enabled by default in the Android emulator and on
-"engineering" device builds.
-
-</p><p>
-JNI checks can be modified with the <code>-Xjniopts</code> command-line
-flag. Currently supported values include:
-</p>
-<blockquote><dl>
-<dt>forcecopy
-<dd>When set, any function that can return a copy of the original data
-(array of primitive values, UTF-16 chars) will always do so. The buffers
-are over-allocated and surrounded with a guard pattern to help identify
-code writing outside the buffer, and the contents are erased before the
-storage is freed to trip up code that uses the data after calling Release.
-<dt>warnonly
-<dd>By default, JNI "warnings" cause the VM to abort. With this flag
-it continues on.
-</dl></blockquote>
-
-
-</p><p>
-</p><h2><a name="Native_Libraries"> Native Libraries </a></h2>
-<p>
-You can load native code from shared libraries with the standard
-<code>System.loadLibrary()</code> call. The
-preferred way to get at your native code is:
-</p><p>
-</p><ul>
-<li> Call <code>System.loadLibrary()</code> from a static class initializer. (See the earlier example, where one is used to call nativeClassInit().) The argument is the "undecorated" library name, e.g. to load "libfubar.so" you would pass in "fubar".
-
-</li>
-<li> Provide a native function: <code><strong>jint JNI_OnLoad(JavaVM* vm, void* reserved)</strong></code>
-</li>
-<li>In <code>JNI_OnLoad</code>, register all of your native methods. You
-should declare
-the methods "static" so the names don't take up space in the symbol table
-on the device.
-</li>
-</ul>
-<p>
-The <code>JNI_OnLoad</code> function should look something like this if
-written in C:
-</p><blockquote><pre>jint JNI_OnLoad(JavaVM* vm, void* reserved)
-{
- JNIEnv* env;
- if ((*vm)->GetEnv(vm, (void**) &env, JNI_VERSION_1_4) != JNI_OK)
- return -1;
-
- /* get class with (*env)->FindClass */
- /* register methods with (*env)->RegisterNatives */
-
- return JNI_VERSION_1_4;
-}
-</pre></blockquote>
-</p><p>
-You can also call <code>System.load()</code> with the full path name of the
-shared library. For Android apps, you can get the full path to the
-application's private data storage area from the context object.
-</p><p>
-Dalvik does support "discovery" of native methods that are named in a
-specific way (see <a href="http://java.sun.com/javase/6/docs/technotes/guides/jni/spec/design.html#wp615">
- the JNI spec</a> for details), but this is a less desirable
-approach. It requires more space in the shared object symbol table,
-loading is slower because it requires string searches through all of the
-loaded shared libraries, and if a method signature is wrong you won't know
-about it until the first time the method is actually used.
-</p><p>
-
-
-</p><h2><a name="64bit"> 64-bit Considerations </a></h2>
-
-<p>
-Android is currently expected to run on 32-bit platforms. In theory it
-could be built for a 64-bit system, but that is not a goal at this time.
-For the most part this isn't something that you will need to worry about
-when interacting with native code,
-but it becomes significant if you plan to store pointers to native
-structures in integer fields in an object. To support architectures
-that use 64-bit pointers, <strong>you need to stash your native pointers in a
-<code>long</code> field rather than an <code>int</code></strong>.
-
-
-</p><h2><a name="Unsupported"> Unsupported Features </a></h2>
-<p>All JNI 1.6 features are supported, with the following exceptions:
-<ul>
- <li><code>DefineClass</code> is not implemented. Dalvik does not use
- Java bytecodes or class files, so passing in binary class data
- doesn't work. Translation facilities may be added in a future
- version of the VM.</li>
- <li><code>NewWeakGlobalRef</code> and <code>DeleteWeakGlobalRef</code>
- are not implemented. The
- VM supports weak references, but not JNI "weak global" references.
- These will be supported in a future release.</li>
- <li><code>GetObjectRefType</code> (new in 1.6) is implemented but not fully
- functional -- it can't always tell the difference between "local" and
- "global" references.</li>
-</ul>
-
-</p>
-
-<address>Copyright © 2008 The Android Open Source Project</address>
-
- </body>
-</html>