SDNodeXForm OperandTransform = xform;
}
+// OutPatFrag is a pattern fragment that is used as part of an output pattern
+// (not an input pattern). These do not have predicates or transforms, but are
+// used to avoid repeated subexpressions in output patterns.
+class OutPatFrag<dag ops, dag frag>
+ : PatFrag<ops, frag, [{}], NOOP_SDNodeXForm>;
+
// PatLeaf's are pattern fragments that have no operands. This is just a helper
// to define immediates and other common things concisely.
class PatLeaf<dag frag, code pred = [{}], SDNodeXForm xform = NOOP_SDNodeXForm>
TreePatternNode *Child = getChild(i);
if (Child->isLeaf()) {
Init *Val = Child->getLeafValue();
- if (isa<DefInit>(Val) &&
- cast<DefInit>(Val)->getDef()->getName() == "node") {
+ // Note that, when substituting into an output pattern, Val might be an
+ // UnsetInit.
+ if (isa<UnsetInit>(Val) || (isa<DefInit>(Val) &&
+ cast<DefInit>(Val)->getDef()->getName() == "node")) {
// We found a use of a formal argument, replace it with its value.
TreePatternNode *NewChild = ArgMap[Child->getName()];
assert(NewChild && "Couldn't find formal argument!");
ParsePatternFragments();
ParseDefaultOperands();
ParseInstructions();
+ ParsePatternFragments(/*OutFrags*/true);
ParsePatterns();
// Generate variants. For example, commutative patterns can match
/// inline fragments together as necessary, so that there are no references left
/// inside a pattern fragment to a pattern fragment.
///
-void CodeGenDAGPatterns::ParsePatternFragments() {
+void CodeGenDAGPatterns::ParsePatternFragments(bool OutFrags) {
std::vector<Record*> Fragments = Records.getAllDerivedDefinitions("PatFrag");
// First step, parse all of the fragments.
for (unsigned i = 0, e = Fragments.size(); i != e; ++i) {
+ if (OutFrags != Fragments[i]->isSubClassOf("OutPatFrag"))
+ continue;
+
DagInit *Tree = Fragments[i]->getValueAsDag("Fragment");
- TreePattern *P = new TreePattern(Fragments[i], Tree, true, *this);
+ TreePattern *P =
+ new TreePattern(Fragments[i], Tree,
+ !Fragments[i]->isSubClassOf("OutPatFrag"), *this);
PatternFragments[Fragments[i]] = P;
// Validate the argument list, converting it to set, to discard duplicates.
// Now that we've parsed all of the tree fragments, do a closure on them so
// that there are not references to PatFrags left inside of them.
for (unsigned i = 0, e = Fragments.size(); i != e; ++i) {
+ if (OutFrags != Fragments[i]->isSubClassOf("OutPatFrag"))
+ continue;
+
TreePattern *ThePat = PatternFragments[Fragments[i]];
ThePat->InlinePatternFragments();