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1.101の変更のうち, "一撃必殺時のダメージが現HP+1より元々大きかった場
authornothere <nothere@0568b783-4c39-0410-ac80-bf13821ea2a2>
Thu, 18 Sep 2003 13:10:45 +0000 (13:10 +0000)
committernothere <nothere@0568b783-4c39-0410-ac80-bf13821ea2a2>
Thu, 18 Sep 2003 13:10:45 +0000 (13:10 +0000)
合はそのままのダメージを使う" 変更を破棄.

src/cmd1.c

index 7408eb4..26859ad 100644 (file)
@@ -2574,7 +2574,7 @@ static void py_attack_aux(int y, int x, bool *fear, bool *mdeath, s16b hand, int
                        {
                                if ((randint1(randint1(r_ptr->level/7)+5) == 1) && !(r_ptr->flags1 & RF1_UNIQUE) && !(r_ptr->flags7 & RF7_UNIQUE2))
                                {
-                                       if (k < m_ptr->hp + 1) k = m_ptr->hp + 1;
+                                       k = m_ptr->hp + 1;
 #ifdef JP
                                        msg_format("%s¤ÎµÞ½ê¤òÆͤ­»É¤·¤¿¡ª", m_name);
 #else
@@ -2610,7 +2610,7 @@ static void py_attack_aux(int y, int x, bool *fear, bool *mdeath, s16b hand, int
                                        }
                                        else
                                        {
-                                               if (k < m_ptr->hp + 1) k = m_ptr->hp + 1;
+                                               k = m_ptr->hp + 1;
 #ifdef JP
                                                msg_format("¿Ï¤¬%s¤ÎµÞ½ê¤ò´Ó¤¤¤¿¡ª", m_name);
 #else