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nir/validate: Add better validation of load/store types
authorJason Ekstrand <jason@jlekstrand.net>
Thu, 22 Oct 2015 23:53:27 +0000 (16:53 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Sat, 7 Nov 2015 16:41:35 +0000 (08:41 -0800)
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
src/glsl/nir/nir_validate.c

index c6fedf9..a42e830 100644 (file)
@@ -398,15 +398,27 @@ validate_intrinsic_instr(nir_intrinsic_instr *instr, validate_state *state)
    }
 
    switch (instr->intrinsic) {
-   case nir_intrinsic_load_var:
+   case nir_intrinsic_load_var: {
+      const struct glsl_type *type =
+         nir_deref_tail(&instr->variables[0]->deref)->type;
+      assert(glsl_type_is_vector_or_scalar(type));
+      assert(instr->num_components == glsl_get_vector_elements(type));
       assert(instr->variables[0]->var->data.mode != nir_var_shader_out);
       break;
-   case nir_intrinsic_store_var:
+   }
+   case nir_intrinsic_store_var: {
+      const struct glsl_type *type =
+         nir_deref_tail(&instr->variables[0]->deref)->type;
+      assert(glsl_type_is_vector_or_scalar(type));
+      assert(instr->num_components == glsl_get_vector_elements(type));
       assert(instr->variables[0]->var->data.mode != nir_var_shader_in &&
              instr->variables[0]->var->data.mode != nir_var_uniform &&
              instr->variables[0]->var->data.mode != nir_var_shader_storage);
       break;
+   }
    case nir_intrinsic_copy_var:
+      assert(nir_deref_tail(&instr->variables[0]->deref)->type ==
+             nir_deref_tail(&instr->variables[1]->deref)->type);
       assert(instr->variables[0]->var->data.mode != nir_var_shader_in &&
              instr->variables[0]->var->data.mode != nir_var_uniform &&
              instr->variables[0]->var->data.mode != nir_var_shader_storage);