if (creature_ptr->mighty_throw)
si_ptr->info[si_ptr->line++] = _("\82 \82È\82½\82Í\8b\82\95¨\82ð\93\8a\82°\82é\81B", "You can throw objects powerfully.");
}
+
+/* todo \95À\82Ñ\8f\87\82Ì\93s\8d\87\82Å\98A\94Ô\82ð\95t\82¯\82é\81B\82Ü\82Æ\82ß\82Ä\82à\97Ç\82¢\82È\82ç\82Ü\82Æ\82ß\82Ä\82µ\82Ü\82¤\97\\92è */
+void set_body_improvement_info_4(player_type *creature_ptr, self_info_type *si_ptr)
+{
+ if (creature_ptr->resist_fear)
+ si_ptr->info[si_ptr->line++] = _("\82 \82È\82½\82Í\91S\82\8b°\95|\82ð\8a´\82¶\82È\82¢\81B", "You are completely fearless.");
+
+ if (creature_ptr->resist_blind)
+ si_ptr->info[si_ptr->line++] = _("\82 \82È\82½\82Ì\96Ú\82Í\96Ó\96Ú\82Ö\82Ì\91Ï\90«\82ð\8e\9d\82Á\82Ä\82¢\82é\81B", "Your eyes are resistant to blindness.");
+
+ if (creature_ptr->resist_time)
+ si_ptr->info[si_ptr->line++] = _("\82 \82È\82½\82Í\8e\9e\8aÔ\8bt\93]\82Ö\82Ì\91Ï\90«\82ð\8e\9d\82Á\82Ä\82¢\82é\81B", "You are resistant to time.");
+}
void set_body_improvement_info_1(player_type *creature_ptr, self_info_type *si_ptr);
void set_body_improvement_info_2(player_type *creature_ptr, self_info_type *si_ptr);
void set_body_improvement_info_3(player_type *creature_ptr, self_info_type *si_ptr);
+void set_body_improvement_info_4(player_type *creature_ptr, self_info_type *si_ptr);
set_body_improvement_info_3(creature_ptr, si_ptr);
set_element_resistance_info(creature_ptr, si_ptr);
set_high_resistance_info(creature_ptr, si_ptr);
- if (creature_ptr->resist_fear) {
- si_ptr->info[si_ptr->line++] = _("あなたは全く恐怖を感じない。", "You are completely fearless.");
- }
- if (creature_ptr->resist_blind) {
- si_ptr->info[si_ptr->line++] = _("あなたの目は盲目への耐性を持っている。", "Your eyes are resistant to blindness.");
- }
- if (creature_ptr->resist_time) {
- si_ptr->info[si_ptr->line++] = _("あなたは時間逆転への耐性を持っている。", "You are resistant to time.");
- }
-
+ set_body_improvement_info_4(creature_ptr, si_ptr);
if (creature_ptr->sustain_str) {
si_ptr->info[si_ptr->line++] = _("あなたの腕力は維持されている。", "Your strength is sustained.");
}