#include "floor/floor-generate.h"
#include "floor/floor-save.h"
#include "floor/floor-streams.h"
+#include "floor/floor.h"
#include "floor/wild.h"
#include "game-option/birth-options.h"
#include "game-option/cheat-types.h"
#include "dungeon/dungeon-flag-types.h"
#include "dungeon/dungeon.h"
#include "floor/cave.h"
+#include "floor/floor.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "floor/floor-generate.h"
#pragma once
#include "system/angband.h"
-#include "floor/floor.h"
void add_river(floor_type *floor_ptr);
void build_streamer(player_type *player_ptr, FEAT_IDX feat, int chance);