#include "object/item-tester-hooker.h"
#include "object/object-info.h"
+#include "target/targeting.h"
/*
* Used during calls to "get_item()" and "show_inven()" and "show_equip()", and the choice window routines.
return FALSE;
if (o_ptr->tval == TV_GOLD) {
- extern bool show_gold_on_floor;
if (!show_gold_on_floor)
return FALSE;
}
#include "locale/english.h"
#endif
+bool show_gold_on_floor = FALSE;
+
/*!
* @brief コンソール上におけるマップ表示の左上位置を返す /
* Calculates current boundaries Called below and from "do_cmd_locate()".
sprintf(buf, "%03ld", (long int)num);
}
-bool show_gold_on_floor = FALSE;
-
/*
* Examine a grid, return a keypress.
*
extern MONSTER_IDX target_who;
extern POSITION target_col;
extern POSITION target_row;
+extern bool show_gold_on_floor;
void panel_bounds_center(void);
void verify_panel(player_type *creature_ptr);