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freedreno/a6xx: move tile_mode to sampler-view CSO
authorRob Clark <robdclark@gmail.com>
Thu, 3 Jan 2019 14:27:58 +0000 (09:27 -0500)
committerRob Clark <robdclark@gmail.com>
Thu, 10 Jan 2019 19:21:39 +0000 (14:21 -0500)
This is known when the CSO is created, so no need to patch it in later.

Also, it seems like smaller textures where the first level is small
enough to be linear, it seems like we should set linear tile mode.

See: dEQP-GLES3.functional.texture.format.unsized.rgb_unsigned_byte_3d_pot

Signed-off-by: Rob Clark <robdclark@gmail.com>
src/gallium/drivers/freedreno/a6xx/fd6_emit.c
src/gallium/drivers/freedreno/a6xx/fd6_texture.c

index 245353e..711ff4a 100644 (file)
@@ -394,13 +394,8 @@ fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
                        static const struct fd6_pipe_sampler_view dummy_view = {};
                        const struct fd6_pipe_sampler_view *view = tex->textures[i] ?
                                fd6_pipe_sampler_view(tex->textures[i]) : &dummy_view;
-                       enum a6xx_tile_mode tile_mode = TILE6_LINEAR;
 
-                       if (view->base.texture)
-                               tile_mode = fd_resource(view->base.texture)->tile_mode;
-
-                       OUT_RING(state, view->texconst0 |
-                               A6XX_TEX_CONST_0_TILE_MODE(tile_mode));
+                       OUT_RING(state, view->texconst0);
                        OUT_RING(state, view->texconst1);
                        OUT_RING(state, view->texconst2);
                        OUT_RING(state, view->texconst3);
index b912152..e516e94 100644 (file)
@@ -281,12 +281,17 @@ fd6_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
                so->offset = cso->u.buf.offset;
        } else {
                unsigned miplevels;
+               enum a6xx_tile_mode tile_mode = TILE6_LINEAR;
 
                lvl = fd_sampler_first_level(cso);
                miplevels = fd_sampler_last_level(cso) - lvl;
                layers = cso->u.tex.last_layer - cso->u.tex.first_layer + 1;
 
-               so->texconst0 |= A6XX_TEX_CONST_0_MIPLVLS(miplevels);
+               if (!fd_resource_level_linear(prsc, lvl))
+                       tile_mode = fd_resource(prsc)->tile_mode;
+
+               so->texconst0 |= A6XX_TEX_CONST_0_MIPLVLS(miplevels) |
+                       A6XX_TEX_CONST_0_TILE_MODE(tile_mode);
                so->texconst1 =
                        A6XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) |
                        A6XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));