protected void connectionClosed( Endpoint p )
{
+ log.log( Level.INFO, "Connection closed:{0}.", p );
+
// Try to find the endpoint in all ways that it might
// exist. Note: by this point the channel is closed
// already.
// so always do this outside the synch block.
if( removed != null ) {
+ log.log( Level.INFO, "Client closed:{0}.", removed );
+
// Make sure both endpoints are closed. Note: reliable
// should always already be closed through all paths that I
// can conceive... but it doesn't hurt to be sure.