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SDL_Renderer 関連項目に追加 https://github.com/libsdl-org/sdlwiki/commit/d566c06e652ba7759cb...
authormaruhiro <maruhiro@bridge.ocn.ne.jp>
Sun, 24 Sep 2023 07:38:12 +0000 (16:38 +0900)
committermaruhiro <maruhiro@bridge.ocn.ne.jp>
Sun, 24 Sep 2023 07:38:12 +0000 (16:38 +0900)
SDL_Renderer.html

index a647e84..3a4a073 100644 (file)
 <a href="SDL_RenderClear.html">SDL_RenderClear</a><br>
 <a href="SDL_RenderCopy.html">SDL_RenderCopy</a><br>
 <a href="SDL_RenderCopyEx.html">SDL_RenderCopyEx</a><br>
+<a href="SDL_RenderCopyExF.html">SDL_RenderCopyExF</a><br>
+<a href="SDL_RenderCopyF.html">SDL_RenderCopyF</a><br>
 <a href="SDL_RenderDrawLine.html">SDL_RenderDrawLine</a><br>
+<a href="SDL_RenderDrawLineF.html">SDL_RenderDrawLineF</a><br>
 <a href="SDL_RenderDrawLines.html">SDL_RenderDrawLines</a><br>
+<a href="SDL_RenderDrawLinesF.html">SDL_RenderDrawLinesF</a><br>
 <a href="SDL_RenderDrawPoint.html">SDL_RenderDrawPoint</a><br>
+<a href="SDL_RenderDrawPointF.html">SDL_RenderDrawPointF</a><br>
 <a href="SDL_RenderDrawPoints.html">SDL_RenderDrawPoints</a><br>
+<a href="SDL_RenderDrawPointsF.html">SDL_RenderDrawPointsF</a><br>
 <a href="SDL_RenderDrawRect.html">SDL_RenderDrawRect</a><br>
+<a href="SDL_RenderDrawRectF.html">SDL_RenderDrawRectF</a><br>
 <a href="SDL_RenderDrawRects.html">SDL_RenderDrawRects</a><br>
+<a href="SDL_RenderDrawRectsF.html">SDL_RenderDrawRectsF</a><br>
 <a href="SDL_RenderFillRect.html">SDL_RenderFillRect</a><br>
+<a href="SDL_RenderFillRectF.html">SDL_RenderFillRectF</a><br>
 <a href="SDL_RenderFillRects.html">SDL_RenderFillRects</a><br>
+<a href="SDL_RenderFillRectsF.html">SDL_RenderFillRectsF</a><br>
+<a href="SDL_RenderFlush.html">SDL_RenderFlush</a><br>
+<a href="SDL_RenderGeometry.html">SDL_RenderGeometry</a><br>
+<a href="SDL_RenderGeometryRaw.html">SDL_RenderGeometryRaw</a><br>
 <a href="SDL_RenderGetClipRect.html">SDL_RenderGetClipRect</a><br>
+<a href="SDL_RenderGetD3D11Device.html">SDL_RenderGetD3D11Device</a><br>
+<a href="SDL_RenderGetD3D12Device.html">SDL_RenderGetD3D12Device</a><br>
+<a href="SDL_RenderGetD3D9Device.html">SDL_RenderGetD3D9Device</a><br>
 <a href="SDL_RenderGetIntegerScale.html">SDL_RenderGetIntegerScale</a><br>
 <a href="SDL_RenderGetLogicalSize.html">SDL_RenderGetLogicalSize</a><br>
+<a href="SDL_RenderGetMetalCommandEncoder.html">SDL_RenderGetMetalCommandEncoder</a><br>
+<a href="SDL_RenderGetMetalLayer.html">SDL_RenderGetMetalLayer</a><br>
 <a href="SDL_RenderGetScale.html">SDL_RenderGetScale</a><br>
 <a href="SDL_RenderGetViewport.html">SDL_RenderGetViewport</a><br>
+<a href="SDL_RenderGetWindow.html">SDL_RenderGetWindow</a><br>
 <a href="SDL_RenderIsClipEnabled.html">SDL_RenderIsClipEnabled</a><br>
+<a href="SDL_RenderLogicalToWindow.html">SDL_RenderLogicalToWindow</a><br>
 <a href="SDL_RenderPresent.html">SDL_RenderPresent</a><br>
 <a href="SDL_RenderReadPixels.html">SDL_RenderReadPixels</a><br>
 <a href="SDL_RenderSetClipRect.html">SDL_RenderSetClipRect</a><br>
@@ -50,6 +70,7 @@
 <a href="SDL_RenderSetScale.html">SDL_RenderSetScale</a><br>
 <a href="SDL_RenderSetViewport.html">SDL_RenderSetViewport</a><br>
 <a href="SDL_RenderTargetSupported.html">SDL_RenderTargetSupported</a><br>
+<a href="SDL_RenderWindowToLogical.html">SDL_RenderWindowToLogical</a><br>
 <a href="SDL_SetRenderDrawBlendMode.html">SDL_SetRenderDrawBlendMode</a><br>
 <a href="SDL_SetRenderDrawColor.html">SDL_SetRenderDrawColor</a><br>
 <a href="SDL_SetRenderTarget.html">SDL_SetRenderTarget</a><br>