*/
static void get_questinfo(IDX questnum, bool do_init)
{
- int i;
- IDX old_quest;
- char tmp_str[80];
+ int i;
+ IDX old_quest;
+ GAME_TEXT tmp_str[80];
/* Clear the text */
for (i = 0; i < 10; i++)
*/
static void show_weapon_dmg(int r, int c, int mindice, int maxdice, int blows, int dam_bonus, cptr attr, byte color)
{
- char tmp_str[80];
+ GAME_TEXT tmp_str[80];
int mindam, maxdam;
mindam = blows * (mindice + dam_bonus);
static void list_weapon(object_type *o_ptr, TERM_LEN row, TERM_LEN col)
{
GAME_TEXT o_name[MAX_NLEN];
- char tmp_str[80];
+ GAME_TEXT tmp_str[80];
DICE_NUMBER eff_dd = o_ptr->dd + p_ptr->to_dd[0];
DICE_SID eff_ds = o_ptr->ds + p_ptr->to_ds[0];