// default empty constructor for bounds, to be overridden in child constructor body
DrawBoundedOp(const SkPaint* paint): DrawOp(paint) { }
- bool getLocalBounds(Rect& localBounds) {
+ virtual bool getLocalBounds(Rect& localBounds) {
localBounds.set(mLocalBounds);
OpenGLRenderer::TextShadow textShadow;
if (OpenGLRenderer::getTextShadow(mPaint, &textShadow)) {
DrawStrokableOp(float left, float top, float right, float bottom, const SkPaint* paint)
: DrawBoundedOp(left, top, right, bottom, paint) {};
- bool getLocalBounds(Rect& localBounds) {
+ virtual bool getLocalBounds(Rect& localBounds) {
localBounds.set(mLocalBounds);
if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) {
localBounds.outset(strokeWidthOutset());
virtual status_t drawRoundRect(float left, float top, float right, float bottom,
float rx, float ry, const SkPaint* paint);
virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
- virtual status_t drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
- CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) {
- // TODO: Remove once android_view_GLES20Canvas uses DisplayListRenderer
- // directly
- return drawCircle(x->value, y->value, radius->value, &paint->value);
- }
virtual status_t drawOval(float left, float top, float right, float bottom,
const SkPaint* paint);
virtual status_t drawArc(float left, float top, float right, float bottom,