* @details See 'display_player()' for screen layout constraints.
* @return なし
*/
-static void birth_put_stats(void)
+static void birth_put_stats(player_type *creature_ptr)
{
int i, j, m, p;
int col;
j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
/* Obtain the current stat */
- m = adjust_stat(p_ptr->stat_max[i], j);
+ m = adjust_stat(creature_ptr->stat_max[i], j);
/* Put the stat */
cnv_stat(m, buf);
if (flag)
{
/* Dump data */
- birth_put_stats();
+ birth_put_stats(creature_ptr);
/* Dump round */
put_str(format("%10ld", auto_round), 10, col+20);