if((MF[MFselectedRow+1].MS.playerSet1 == 2 && MF[MFselectedRow+1].MS.playerSet2 == 2) ||
unitBreak->team == 1 || (unitBreak->team == 2 && U->team == 1)
){
+ /*
[battleStartBtn setEnabled:NO];
[battleStartBtn setTransparent:YES];
+ */
}else{
[battleStartBtn setEnabled:YES];
[battleStartBtn setTransparent:NO];
if((MF[MFselectedRow+1].MS.playerSet1 == 2 && MF[MFselectedRow+1].MS.playerSet2 == 2) ||
unitBreak->team == 1 || (unitBreak->team == 2 && U->team == 1)
){
+ /*
[battleStartBtn setEnabled:NO];
[battleStartBtn setTransparent:YES];
+ */
}else{
[battleStartBtn setEnabled:YES];
[battleStartBtn setTransparent:NO];
if((MF[MFselectedRow+1].MS.playerSet1 == 2 && MF[MFselectedRow+1].MS.playerSet2 == 2) ||
unitBreak->team == 1 || (unitBreak->team == 2 && U->team == 1)
){
+ /*
[battleStartBtn setEnabled:NO];
[battleStartBtn setTransparent:YES];
+ */
}else{
[battleStartBtn setEnabled:YES];
[battleStartBtn setTransparent:NO];
if((MF[MFselectedRow+1].MS.playerSet1 == 2 && MF[MFselectedRow+1].MS.playerSet2 == 2) ||
unitBreak->team == 1 || (unitBreak->team == 2 && U->team == 1)
){
+ /*
[battleStartBtn setEnabled:NO];
[battleStartBtn setTransparent:YES];
+ */
}else{
[battleStartBtn setEnabled:YES];
[battleStartBtn setTransparent:NO];