OSDN Git Service

戦闘開始でフリーズする対策をとったw
authorKillery <Killery@kiritani-no-mac-mini.local>
Mon, 25 Apr 2016 04:32:00 +0000 (13:32 +0900)
committerKillery <Killery@kiritani-no-Mac-mini.local>
Mon, 25 Apr 2016 04:32:00 +0000 (13:32 +0900)
Awars III/FieldScene.m

index 190a9d3..763aaa6 100755 (executable)
     if((MF[MFselectedRow+1].MS.playerSet1 == 2 && MF[MFselectedRow+1].MS.playerSet2 == 2) ||
        unitBreak->team == 1 || (unitBreak->team == 2 && U->team == 1)
        ){
+        /*
         [battleStartBtn setEnabled:NO];
         [battleStartBtn setTransparent:YES];
+         */
     }else{
         [battleStartBtn setEnabled:YES];
         [battleStartBtn setTransparent:NO];
     if((MF[MFselectedRow+1].MS.playerSet1 == 2 && MF[MFselectedRow+1].MS.playerSet2 == 2) ||
        unitBreak->team == 1 || (unitBreak->team == 2 && U->team == 1)
        ){
+        /*
         [battleStartBtn setEnabled:NO];
         [battleStartBtn setTransparent:YES];
+         */
     }else{
         [battleStartBtn setEnabled:YES];
         [battleStartBtn setTransparent:NO];
     if((MF[MFselectedRow+1].MS.playerSet1 == 2 && MF[MFselectedRow+1].MS.playerSet2 == 2) ||
        unitBreak->team == 1 || (unitBreak->team == 2 && U->team == 1)
        ){
+        /*
         [battleStartBtn setEnabled:NO];
         [battleStartBtn setTransparent:YES];
+         */
     }else{
         [battleStartBtn setEnabled:YES];
         [battleStartBtn setTransparent:NO];
     if((MF[MFselectedRow+1].MS.playerSet1 == 2 && MF[MFselectedRow+1].MS.playerSet2 == 2) ||
        unitBreak->team == 1 || (unitBreak->team == 2 && U->team == 1)
        ){
+        /*
         [battleStartBtn setEnabled:NO];
         [battleStartBtn setTransparent:YES];
+         */
     }else{
         [battleStartBtn setEnabled:YES];
         [battleStartBtn setTransparent:NO];