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glsl: fix interpolateAtXxx(some_vec[idx], ...) with dynamic idx
authorNicolai Hähnle <nicolai.haehnle@amd.com>
Tue, 1 Aug 2017 10:44:34 +0000 (12:44 +0200)
committerNicolai Hähnle <nicolai.haehnle@amd.com>
Fri, 3 Nov 2017 13:30:08 +0000 (14:30 +0100)
The dynamic index of a vector (not array!) is lowered to a sequence of
conditional assignments. However, the interpolate_at_* expressions
require that the interpolant is an l-value of a shader input.

So instead of doing conditional assignments of parts of the shader input
and then interpolating that (which is nonsensical), we interpolate the
entire shader input and then do conditional assignments of the interpolated
result.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/compiler/glsl/lower_vec_index_to_cond_assign.cpp

index a262539..8924426 100644 (file)
@@ -128,7 +128,36 @@ ir_vec_index_to_cond_assign_visitor::convert_vector_extract_to_cond_assign(ir_rv
 {
    ir_expression *const expr = ir->as_expression();
 
-   if (expr == NULL || expr->operation != ir_binop_vector_extract)
+   if (expr == NULL)
+      return ir;
+
+   if (expr->operation == ir_unop_interpolate_at_centroid ||
+       expr->operation == ir_binop_interpolate_at_offset ||
+       expr->operation == ir_binop_interpolate_at_sample) {
+      /* Lower interpolateAtXxx(some_vec[idx], ...) to
+       * interpolateAtXxx(some_vec, ...)[idx] before lowering to conditional
+       * assignments, to maintain the rule that the interpolant is an l-value
+       * referring to a (part of a) shader input.
+       *
+       * This is required when idx is dynamic (otherwise it gets lowered to
+       * a swizzle).
+       */
+      ir_expression *const interpolant = expr->operands[0]->as_expression();
+      if (!interpolant || interpolant->operation != ir_binop_vector_extract)
+         return ir;
+
+      ir_rvalue *vec_input = interpolant->operands[0];
+      ir_expression *const vec_interpolate =
+         new(base_ir) ir_expression(expr->operation, vec_input->type,
+                                    vec_input, expr->operands[1]);
+
+      return convert_vec_index_to_cond_assign(ralloc_parent(ir),
+                                              vec_interpolate,
+                                              interpolant->operands[1],
+                                              ir->type);
+   }
+
+   if (expr->operation != ir_binop_vector_extract)
       return ir;
 
    return convert_vec_index_to_cond_assign(ralloc_parent(ir),