having it inherit its priority from the thread that created it is a bad idea.
Instead, set the priority explicitly, and bump it to slightly higher than normal.
Change-Id: I01843f24905790ce2e2cde5d11a99346cfbf968d
//#define LOG_NDEBUG 0
#define LOG_TAG "TimedEventQueue"
#include <utils/Log.h>
+#include <utils/threads.h>
#include "include/TimedEventQueue.h"
#include <sys/prctl.h>
#include <sys/time.h>
+#include <sys/resource.h>
#include <media/stagefright/MediaDebug.h>
vm->AttachCurrentThread(&env, NULL);
#endif
+ setpriority(PRIO_PROCESS, 0, ANDROID_PRIORITY_FOREGROUND);
static_cast<TimedEventQueue *>(me)->threadEntry();
#ifdef ANDROID_SIMULATOR