add_flag(o_ptr->art_flags, TR_NO_MAGIC);
}
-
+/*!
+ * @brief ¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥ÈÀ¸À®Ãæ¡¢ÂоݤΥª¥Ö¥¸¥§¥¯¥È¤ËpvalǽÎϤòÉղ乤롣/ Add one pval on generation of randam artifact.
+ * @details Í¥ÀèŪ¤ËÉղ䵤ì¤ëpval¤¬¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¥Ð¥¤¥¢¥¹¤Ë°Í¸¤·¤Æ¸ºß¤¹¤ë¡£
+ * ¸¶Â§Åª¸õÊä¤ÏÏÓÎÏ¡¢ÃÎÎÏ¡¢¸¤µ¡¢´ïÍѤµ¡¢Âѵס¢Ì¥ÎÏ¡¢Ãµº÷¡¢±£Ì©¡¢ÀÖ³°Àþ»ëÎÏ¡¢²Ã®¡£Éð´ï¤Î¤ßºÎ·¡¡¢Äɲù¶·â¤â¸õÊä¤ËÆþ¤ë¡£
+ * @attension ¥ª¥Ö¥¸¥§¥¯¥È¤Îtval¡¢sval¤Ë°Í¸¤·¤¿¥Ï¡¼¥É¥³¡¼¥Ç¥£¥ó¥°½èÍý¤¬¤¢¤ë¡£
+ * @param o_ptr ÂоݤΥª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΥݥ¤¥ó¥¿
+ * @return ¤Ê¤·
+ */
static void random_plus(object_type * o_ptr)
{
int this_type = (object_is_weapon_ammo(o_ptr) ? 23 : 19);
}
}
-
+/*!
+ * @brief ¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥ÈÀ¸À®Ãæ¡¢ÂоݤΥª¥Ö¥¸¥§¥¯¥È¤ËÂÑÀ¤òÉղ乤롣/ Add one resistance on generation of randam artifact.
+ * @details Í¥ÀèŪ¤ËÉղ䵤ì¤ëÂÑÀ¤¬¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¥Ð¥¤¥¢¥¹¤Ë°Í¸¤·¤Æ¸ºß¤¹¤ë¡£
+ * ¸¶Â§Åª¸õÊä¤Ï²Ð±ê¡¢Î䵤¡¢ÅÅ·â¡¢»À¡Ê°Ê¾åÌȱ֤βÄǽÀ¤â¤¢¤ê¡Ë¡¢
+ * ÆÇ¡¢Á®¸÷¡¢°Å¹õ¡¢ÇËÊÒ¡¢¹ì²»¡¢ÌÕÌÜ¡¢º®Íð¡¢ÃϹö¡¢¥«¥ª¥¹¡¢Îô²½¡¢¶²ÉÝ¡¢²Ð¥ª¡¼¥é¡¢Î䵤¥ª¡¼¥é¡¢Åŷ⥪¡¼¥é¡¢È¿¼Í¡£
+ * Àï»Î·Ï¥Ð¥¤¥¢¥¹¤Î¤ßÈ¿Ëâ¤â¤Ä¤¯¡£
+ * @attension ¥ª¥Ö¥¸¥§¥¯¥È¤Îtval¡¢sval¤Ë°Í¸¤·¤¿¥Ï¡¼¥É¥³¡¼¥Ç¥£¥ó¥°½èÍý¤¬¤¢¤ë¡£
+ * @param o_ptr ÂоݤΥª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΥݥ¤¥ó¥¿
+ * @return ¤Ê¤·
+ */
static void random_resistance(object_type * o_ptr)
{
switch (artifact_bias)