#define NASTY_MON_MAX 3
#define NASTY_MON_PLUS_MAX 25
-/* 1/x chance of hurting even if invulnerable! */
-#define PENETRATE_INVULNERABILITY 13
+#define PENETRATE_INVULNERABILITY 13 /*! 無敵化が破られる確率(1/x) / 1/x chance of hurting even if invulnerable! */
/*
* Refueling constants
*/
-#define FUEL_TORCH 5000 /* Maximum amount of fuel in a torch */
-#define FUEL_LAMP 15000 /* Maximum amount of fuel in a lantern */
-
+#define FUEL_TORCH 5000 /*! 松明の基本寿命値 / Maximum amount of fuel in a torch */
+#define FUEL_LAMP 15000 /*! ランタンの基本寿命値 / Maximum amount of fuel in a lantern */
/*
* More maximum values
*/
-#define MAX_SIGHT 20 /* Maximum view distance */
-#define MAX_RANGE (p_ptr->inside_battle ? 36 : 18) /* Maximum range (spells, etc) */
-#define AAF_LIMIT 100 /* Limit of sensing radius */
-
+#define MAX_SIGHT 20 /*!< プレイヤーの最大視界範囲(マス) / Maximum view distance */
+#define MAX_RANGE (p_ptr->inside_battle ? 36 : 18) /*!< プレイヤーの攻撃射程(マス) / Maximum range (spells, etc) */
+#define AAF_LIMIT 100 /*!< モンスターの限界感知範囲(マス) Limit of sensing radius */
+#define MIN_M_ALLOC_TD 4 /*!< 街(昼間)の最低住人配置数 / The town starts out with 4 residents during the day */
+#define MIN_M_ALLOC_TN 8 /*!< 街(夜間)の最低住人配置数 / The town starts out with 8 residents during the night */
-/*
- * The town starts out with 4 residents during the day
- */
-#define MIN_M_ALLOC_TD 4
-/*
- * The town starts out with 8 residents during the night
- */
-#define MIN_M_ALLOC_TN 8
-
-
-/*
+/*!
+ * @brief モンスター増殖の最大数
+ * @details
* A monster can only "multiply" (reproduce) if there are fewer than 100
* monsters on the level capable of such spontaneous reproduction. This
* is a hack which prevents the "m_list[]" array from exploding due to