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Ensure that SDL_AddTimer() is never called with a delay of 0 because
authorMichael Niedermayer <michaelni@gmx.at>
Sun, 24 Aug 2008 00:32:10 +0000 (00:32 +0000)
committerMichael Niedermayer <michaelni@gmx.at>
Sun, 24 Aug 2008 00:32:10 +0000 (00:32 +0000)
this leads to a runaway creation of timers. We never pass 0 currently
but it is safer to check for it explicitly as changes to the code can
easily lead to 0 being used.

Originally committed as revision 14934 to svn://svn.ffmpeg.org/ffmpeg/trunk

ffplay.c

index 7ea077d..1119b4f 100644 (file)
--- a/ffplay.c
+++ b/ffplay.c
@@ -916,6 +916,7 @@ static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque)
 /* schedule a video refresh in 'delay' ms */
 static void schedule_refresh(VideoState *is, int delay)
 {
+    if(!delay) delay=1; //SDL seems to be buggy when the delay is 0
     SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
 }