This is a temporary workaround for a problem in glTexSubImage2D. It
disables the GL checksum to avoid crashes. Please revert this CL when
the root cause is solved.
Change-Id: I8401449e42da87f580f119982a1bcb1b6b9a4c8b
(cherry picked from commit
c1a6ab7b5ce1e23cf65a8e936860bcea879b6eef)
{
if (!m_rcEnc) {
m_rcEnc = new renderControl_encoder_context_t(m_stream, checksumHelper());
- setChecksumHelper(m_rcEnc);
+ // TODO: disable checksum as a workaround in a glTexSubImage2D problem
+ // Uncomment the following line when the root cause is solved
+ //setChecksumHelper(m_rcEnc);
}
return m_rcEnc;
}