*/
void print_tomb(player_type *dead_ptr)
{
-#ifdef JP
- int extra_line = 0;
-#endif
Term_clear();
char buf[1024];
path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("dead_j.txt", "dead.txt"));
my_fclose(fp);
}
- concptr p;
- if (current_world_ptr->total_winner || (dead_ptr->lev > PY_MAX_LEVEL))
- {
-#ifdef JP
- p = "偉大なる者";
-#else
- p = "Magnificent";
-#endif
- }
- else
- {
- p = player_title[dead_ptr->pclass][(dead_ptr->lev - 1) / 5];
- }
+ concptr p = (current_world_ptr->total_winner || (dead_ptr->lev > PY_MAX_LEVEL))
+ ? _("偉大なる者", "Magnificant")
+ : player_title[dead_ptr->pclass][(dead_ptr->lev - 1) / 5];
center_string(buf, dead_ptr->name);
put_str(buf, 6, 11);
#ifdef JP
/* 墓に刻む言葉をオリジナルより細かく表示 */
+ int extra_line = 0;
if (streq(dead_ptr->died_from, "途中終了"))
{
strcpy(tmp, "<自殺>");
for (int i = 1; i < max_towns; i++)
{
st_ptr = &town_info[i].store[STORE_HOME];
-
- /* Hack -- Know everything in the home */
for (int j = 0; j < st_ptr->stock_num; j++)
{
o_ptr = &st_ptr->stock[j];
if (!o_ptr->k_idx) continue;
- /* Aware and Known */
object_aware(creature_ptr, o_ptr);
object_known(o_ptr);
}