final AnimatorSet stateAnimation = mStateAnimation;
final Runnable startAnimRunnable = new Runnable() {
public void run() {
- if (!fromView.isAttachedToWindow()) {
- return;
- }
// Check that mStateAnimation hasn't changed while
// we waited for a layout/draw pass
if (mStateAnimation != stateAnimation)
if (Utilities.isLmp()) {
for (int i = 0; i < layerViews.size(); i++) {
View v = layerViews.get(i);
- if (v != null) v.buildLayer();
+ if (v != null && v.isAttachedToWindow()) v.buildLayer();
}
}
mStateAnimation.start();