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radv/gfx10: enable geometry shaders
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Thu, 11 Jul 2019 06:44:20 +0000 (08:44 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Thu, 11 Jul 2019 13:46:02 +0000 (15:46 +0200)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_device.c

index bfd72ca..2730782 100644 (file)
@@ -762,7 +762,7 @@ void radv_GetPhysicalDeviceFeatures(
                .fullDrawIndexUint32                      = true,
                .imageCubeArray                           = true,
                .independentBlend                         = true,
-               .geometryShader                           = pdevice->rad_info.chip_class < GFX10,
+               .geometryShader                           = true,
                .tessellationShader                       = true,
                .sampleRateShading                        = true,
                .dualSrcBlend                             = true,