}
bool
+FastISel::SelectInsertValue(const User *U) {
+ const InsertValueInst *IVI = dyn_cast<InsertValueInst>(U);
+ if (!IVI)
+ return false;
+
+ // Only try to handle inserts of legal types. But also allow i16/i8/i1 because
+ // they're easy.
+ const Value *Val = IVI->getOperand(1);
+ Type *ValTy = Val->getType();
+ EVT ValVT = TLI.getValueType(ValTy, /*AllowUnknown=*/true);
+ if (!ValVT.isSimple())
+ return false;
+ MVT VT = ValVT.getSimpleVT();
+ if (!TLI.isTypeLegal(VT) && VT != MVT::i16 && VT != MVT::i8 && VT != MVT::i1)
+ return false;
+
+ // Get the Val register.
+ unsigned ValReg = getRegForValue(Val);
+ if (ValReg == 0) return false;
+
+ const Value *Agg = IVI->getOperand(0);
+ Type *AggTy = Agg->getType();
+
+ // TODO: Is there a better way to do this? For each insertvalue we allocate
+ // a new set of virtual registers, which results in a large number of
+ // loads/stores from/to the stack that copies the aggregate all over the place
+ // and results in lots of spill code. I believe this is necessary to preserve
+ // SSA form, but maybe there's something we coul do to improve this.
+
+ // Get the Aggregate base register.
+ unsigned AggBaseReg;
+ DenseMap<const Value *, unsigned>::iterator I = FuncInfo.ValueMap.find(Agg);
+ if (I != FuncInfo.ValueMap.end())
+ AggBaseReg = I->second;
+ else if (isa<Instruction>(Agg))
+ AggBaseReg = FuncInfo.InitializeRegForValue(Agg);
+ else if (isa<UndefValue>(Agg))
+ // In this case we don't need to allocate a new set of register that will
+ // never be defined. Just copy Val into the proper result registers.
+ AggBaseReg = 0;
+ else
+ return false; // fast-isel can't handle aggregate constants at the moment
+
+ // Create result register(s).
+ unsigned ResultBaseReg = FuncInfo.CreateRegs(AggTy);
+
+ // Get the actual result register, which is an offset from the base register.
+ unsigned LinearIndex = ComputeLinearIndex(Agg->getType(), IVI->getIndices());
+
+ SmallVector<EVT, 4> AggValueVTs;
+ ComputeValueVTs(TLI, AggTy, AggValueVTs);
+
+ // Copy the beginning value(s) from the original aggregate.
+ unsigned SrcReg;
+ unsigned DestReg;
+ unsigned BaseRegOff = 0;
+ unsigned i = 0;
+ for (; i != LinearIndex; ++i) {
+ unsigned NRE = TLI.getNumRegisters(FuncInfo.Fn->getContext(),
+ AggValueVTs[i]);
+ for (unsigned NRI = 0; NRI != NRE; NRI++) {
+ if (AggBaseReg) {
+ SrcReg = AggBaseReg + BaseRegOff + NRI;
+ DestReg = ResultBaseReg + BaseRegOff + NRI;
+ BuildMI(*FuncInfo.MBB, FuncInfo.InsertPt, DL, TII.get(TargetOpcode::COPY),
+ DestReg).addReg(SrcReg);
+ }
+ }
+ BaseRegOff += NRE;
+ }
+
+ // FIXME: Handle aggregate inserts. Haven't seen these in practice, but..
+ // Copy value(s) from the inserted value(s).
+ DestReg = ResultBaseReg + BaseRegOff;
+ BuildMI(*FuncInfo.MBB, FuncInfo.InsertPt, DL, TII.get(TargetOpcode::COPY),
+ DestReg).addReg(ValReg);
+ ++BaseRegOff;
+ ++i;
+
+ // Copy remaining value(s) from the original aggregate.
+ if (AggBaseReg) {
+ for (unsigned NumAggValues = AggValueVTs.size(); i != NumAggValues; ++i) {
+ unsigned NRE = TLI.getNumRegisters(FuncInfo.Fn->getContext(),
+ AggValueVTs[i]);
+ for (unsigned NRI = 0; NRI != NRE; NRI++) {
+ SrcReg = AggBaseReg + BaseRegOff + NRI;
+ DestReg = ResultBaseReg + BaseRegOff + NRI;
+ BuildMI(*FuncInfo.MBB, FuncInfo.InsertPt, DL, TII.get(TargetOpcode::COPY),
+ DestReg).addReg(SrcReg);
+
+ }
+ BaseRegOff += NRE;
+ }
+ }
+ UpdateValueMap(IVI, ResultBaseReg);
+ return true;
+}
+
+bool
FastISel::SelectOperator(const User *I, unsigned Opcode) {
switch (Opcode) {
case Instruction::Add:
case Instruction::ExtractValue:
return SelectExtractValue(I);
+ case Instruction::InsertValue:
+ return SelectInsertValue(I);
+
case Instruction::PHI:
llvm_unreachable("FastISel shouldn't visit PHI nodes!");
--- /dev/null
+; RUN: llc < %s -O0 -relocation-model=dynamic-no-pic -mtriple=armv7-apple-darwin | FileCheck %s --check-prefix=ARM
+; RUN: llc < %s -O0 -relocation-model=dynamic-no-pic -mtriple=thumbv7-apple-darwin | FileCheck %s --check-prefix=THUMB
+
+@"\01L_OBJC_IMAGE_INFO" = internal constant [2 x i32] [i32 0, i32 16], section "__DATA, __objc_imageinfo, regular, no_dead_strip"
+@llvm.used = appending global [1 x i8*] [i8* bitcast ([2 x i32]* @"\01L_OBJC_IMAGE_INFO" to i8*)], section "llvm.metadata"
+
+define i32 @f1(i32 %return_in_finally) {
+entry:
+ %retval = alloca i32, align 4
+ %return_in_finally.addr = alloca i32, align 4
+ %finally.for-eh = alloca i1
+ %cleanup.dest.slot = alloca i32
+ %exn.slot = alloca i8*
+ %ehselector.slot = alloca i32
+ store i32 %return_in_finally, i32* %return_in_finally.addr, align 4
+ store i1 false, i1* %finally.for-eh
+ %cleanup.dest.saved = load i32* %cleanup.dest.slot
+ %finally.shouldthrow = load i1* %finally.for-eh
+ br i1 %finally.shouldthrow, label %finally.rethrow, label %finally.cont
+
+finally.rethrow: ; preds = %entry
+ invoke void @objc_exception_rethrow()
+ to label %invoke.cont unwind label %lpad
+
+invoke.cont: ; preds = %finally.rethrow
+ unreachable
+
+finally.cont: ; preds = %entry
+ store i32 %cleanup.dest.saved, i32* %cleanup.dest.slot
+ %0 = load i32* %retval
+ ret i32 %0
+
+lpad: ; preds = %finally.rethrow
+ %1 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__objc_personality_v0 to i8*)
+ cleanup
+ %2 = extractvalue { i8*, i32 } %1, 0
+ store i8* %2, i8** %exn.slot
+ %3 = extractvalue { i8*, i32 } %1, 1
+ store i32 %3, i32* %ehselector.slot
+ %finally.endcatch = load i1* %finally.for-eh
+ br i1 %finally.endcatch, label %finally.endcatch1, label %finally.cleanup.cont
+
+finally.endcatch1: ; preds = %lpad
+ invoke void @objc_end_catch()
+ to label %invoke.cont2 unwind label %terminate.lpad
+
+invoke.cont2: ; preds = %finally.endcatch1
+ br label %finally.cleanup.cont
+
+finally.cleanup.cont: ; preds = %invoke.cont2, %lpad
+ br label %eh.resume
+
+eh.resume: ; preds = %finally.cleanup.cont
+; ARM: eh.resume
+; ARM: mvn r0, #0
+; ARM: ldr r1, [sp, #84]
+; ARM: ldr r2, [sp, #80]
+; ARM: ldr r3, [sp, #72]
+; ARM: str r0, [r3]
+; ARM: str r1, [sp, #28]
+; ARM: str r2, [sp, #24]
+
+; THUMB: eh.resume
+; THUMB: movw r0, #65535
+; THUMB: movt r0, #65535
+; THUMB: ldr r1, [sp, #80]
+; THUMB: ldr r2, [sp, #76]
+; THUMB: ldr r3, [sp, #68]
+; THUMB: str r0, [r3]
+; THUMB: str r1, [sp, #24]
+; THUMB: str r2, [sp, #20]
+
+ %exn = load i8** %exn.slot
+ %sel = load i32* %ehselector.slot
+ %lpad.val = insertvalue { i8*, i32 } undef, i8* %exn, 0
+ %lpad.val3 = insertvalue { i8*, i32 } %lpad.val, i32 %sel, 1
+ resume { i8*, i32 } %lpad.val3
+
+terminate.lpad: ; preds = %finally.endcatch1
+ %4 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__objc_personality_v0 to i8*)
+ catch i8* null
+ call void @abort() noreturn nounwind
+ unreachable
+}
+
+declare i8* @objc_begin_catch(i8*)
+
+declare void @objc_end_catch()
+
+declare void @objc_exception_rethrow()
+
+declare i32 @__objc_personality_v0(...)
+
+declare void @abort()