while (old_ptr != ptr) {
old_ptr = ptr;
if (MATCH_KEY(KEY_ALL)) {
- ADD_FLG(FLG_ALL);
+ entry->add(FLG_ALL);
}
if (MATCH_KEY(KEY_COLLECTING)) {
- ADD_FLG(FLG_COLLECTING);
+ entry->add(FLG_COLLECTING);
}
if (MATCH_KEY(KEY_UNAWARE)) {
- ADD_FLG(FLG_UNAWARE);
+ entry->add(FLG_UNAWARE);
}
if (MATCH_KEY(KEY_UNIDENTIFIED)) {
- ADD_FLG(FLG_UNIDENTIFIED);
+ entry->add(FLG_UNIDENTIFIED);
}
if (MATCH_KEY(KEY_IDENTIFIED)) {
- ADD_FLG(FLG_IDENTIFIED);
+ entry->add(FLG_IDENTIFIED);
}
if (MATCH_KEY(KEY_STAR_IDENTIFIED)) {
- ADD_FLG(FLG_STAR_IDENTIFIED);
+ entry->add(FLG_STAR_IDENTIFIED);
}
if (MATCH_KEY(KEY_BOOSTED)) {
- ADD_FLG(FLG_BOOSTED);
+ entry->add(FLG_BOOSTED);
}
/*** Weapons whose dd*ds is more than nn ***/
if (k > 0 && k <= 2) {
(void)MATCH_KEY(KEY_DICE);
- ADD_FLG(FLG_MORE_DICE);
+ entry->add(FLG_MORE_DICE);
} else {
ptr = prev_ptr;
}
ptr++;
}
#endif
- ADD_FLG(FLG_MORE_BONUS);
+ entry->add(FLG_MORE_BONUS);
} else {
ptr = prev_ptr;
}
}
if (MATCH_KEY(KEY_WORTHLESS)) {
- ADD_FLG(FLG_WORTHLESS);
+ entry->add(FLG_WORTHLESS);
}
if (MATCH_KEY(KEY_EGO)) {
- ADD_FLG(FLG_EGO);
+ entry->add(FLG_EGO);
}
if (MATCH_KEY(KEY_GOOD)) {
- ADD_FLG(FLG_GOOD);
+ entry->add(FLG_GOOD);
}
if (MATCH_KEY(KEY_NAMELESS)) {
- ADD_FLG(FLG_NAMELESS);
+ entry->add(FLG_NAMELESS);
}
if (MATCH_KEY(KEY_AVERAGE)) {
- ADD_FLG(FLG_AVERAGE);
+ entry->add(FLG_AVERAGE);
}
if (MATCH_KEY(KEY_RARE)) {
- ADD_FLG(FLG_RARE);
+ entry->add(FLG_RARE);
}
if (MATCH_KEY(KEY_COMMON)) {
- ADD_FLG(FLG_COMMON);
+ entry->add(FLG_COMMON);
}
if (MATCH_KEY(KEY_WANTED)) {
- ADD_FLG(FLG_WANTED);
+ entry->add(FLG_WANTED);
}
if (MATCH_KEY(KEY_UNIQUE)) {
- ADD_FLG(FLG_UNIQUE);
+ entry->add(FLG_UNIQUE);
}
if (MATCH_KEY(KEY_HUMAN)) {
- ADD_FLG(FLG_HUMAN);
+ entry->add(FLG_HUMAN);
}
if (MATCH_KEY(KEY_UNREADABLE)) {
- ADD_FLG(FLG_UNREADABLE);
+ entry->add(FLG_UNREADABLE);
}
if (MATCH_KEY(KEY_REALM1)) {
- ADD_FLG(FLG_REALM1);
+ entry->add(FLG_REALM1);
}
if (MATCH_KEY(KEY_REALM2)) {
- ADD_FLG(FLG_REALM2);
+ entry->add(FLG_REALM2);
}
if (MATCH_KEY(KEY_FIRST)) {
- ADD_FLG(FLG_FIRST);
+ entry->add(FLG_FIRST);
}
if (MATCH_KEY(KEY_SECOND)) {
- ADD_FLG(FLG_SECOND);
+ entry->add(FLG_SECOND);
}
if (MATCH_KEY(KEY_THIRD)) {
- ADD_FLG(FLG_THIRD);
+ entry->add(FLG_THIRD);
}
if (MATCH_KEY(KEY_FOURTH)) {
- ADD_FLG(FLG_FOURTH);
+ entry->add(FLG_FOURTH);
}
}
// We can always use the ^ mark in English.
bool is_hat_added = _(false, true);
if (!o_ptr->is_aware()) {
- ADD_FLG(FLG_UNAWARE);
+ entry->add(FLG_UNAWARE);
is_hat_added = true;
} else if (!o_ptr->is_known()) {
if (!(o_ptr->ident & IDENT_SENSE)) {
- ADD_FLG(FLG_UNIDENTIFIED);
+ entry->add(FLG_UNIDENTIFIED);
is_hat_added = true;
} else {
switch (o_ptr->feeling) {
case FEEL_AVERAGE:
case FEEL_GOOD:
- ADD_FLG(FLG_NAMELESS);
+ entry->add(FLG_NAMELESS);
is_hat_added = true;
break;
case FEEL_BROKEN:
case FEEL_CURSED:
- ADD_FLG(FLG_NAMELESS);
- ADD_FLG(FLG_WORTHLESS);
+ entry->add(FLG_NAMELESS);
+ entry->add(FLG_WORTHLESS);
is_hat_added = true;
break;
case FEEL_TERRIBLE:
case FEEL_WORTHLESS:
- ADD_FLG(FLG_WORTHLESS);
+ entry->add(FLG_WORTHLESS);
break;
case FEEL_EXCELLENT:
- ADD_FLG(FLG_EGO);
+ entry->add(FLG_EGO);
break;
case FEEL_UNCURSED:
#endif
name = false;
if (!o_ptr->is_rare()) {
- ADD_FLG(FLG_COMMON);
+ entry->add(FLG_COMMON);
}
}
- ADD_FLG(FLG_EGO);
+ entry->add(FLG_EGO);
} else if (o_ptr->is_fixed_or_random_artifact()) {
- ADD_FLG(FLG_ARTIFACT);
+ entry->add(FLG_ARTIFACT);
} else {
if (o_ptr->is_equipment()) {
- ADD_FLG(FLG_NAMELESS);
+ entry->add(FLG_NAMELESS);
}
is_hat_added = true;
if (o_ptr->is_melee_weapon()) {
const auto &baseitem = o_ptr->get_baseitem();
if ((o_ptr->dd != baseitem.dd) || (o_ptr->ds != baseitem.ds)) {
- ADD_FLG(FLG_BOOSTED);
+ entry->add(FLG_BOOSTED);
}
}
if (object_is_bounty(player_ptr, o_ptr)) {
entry->remove(FLG_WORTHLESS);
- ADD_FLG(FLG_WANTED);
+ entry->add(FLG_WANTED);
}
const auto r_idx = i2enum<MonsterRaceId>(o_ptr->pval);
const auto &bi_key = o_ptr->bi_key;
const auto tval = bi_key.tval();
if ((tval == ItemKindType::CORPSE || tval == ItemKindType::STATUE) && monraces_info[r_idx].kind_flags.has(MonsterKindType::UNIQUE)) {
- ADD_FLG(FLG_UNIQUE);
+ entry->add(FLG_UNIQUE);
}
if (tval == ItemKindType::CORPSE && angband_strchr("pht", monraces_info[r_idx].d_char)) {
- ADD_FLG(FLG_HUMAN);
+ entry->add(FLG_HUMAN);
}
if (o_ptr->is_spell_book() && !check_book_realm(player_ptr, bi_key)) {
- ADD_FLG(FLG_UNREADABLE);
+ entry->add(FLG_UNREADABLE);
if (tval != ItemKindType::ARCANE_BOOK) {
name = false;
}
auto realm_except_class = pc.equals(PlayerClassType::SORCERER) || pc.equals(PlayerClassType::RED_MAGE);
if ((get_realm1_book(player_ptr) == tval) && !realm_except_class) {
- ADD_FLG(FLG_REALM1);
+ entry->add(FLG_REALM1);
name = false;
}
if ((get_realm2_book(player_ptr) == tval) && !realm_except_class) {
- ADD_FLG(FLG_REALM2);
+ entry->add(FLG_REALM2);
name = false;
}
const auto sval = bi_key.sval();
if (o_ptr->is_spell_book() && (sval == 0)) {
- ADD_FLG(FLG_FIRST);
+ entry->add(FLG_FIRST);
}
if (o_ptr->is_spell_book() && (sval == 1)) {
- ADD_FLG(FLG_SECOND);
+ entry->add(FLG_SECOND);
}
if (o_ptr->is_spell_book() && (sval == 2)) {
- ADD_FLG(FLG_THIRD);
+ entry->add(FLG_THIRD);
}
if (o_ptr->is_spell_book() && (sval == 3)) {
- ADD_FLG(FLG_FOURTH);
+ entry->add(FLG_FOURTH);
}
if (o_ptr->is_ammo()) {
- ADD_FLG(FLG_MISSILES);
+ entry->add(FLG_MISSILES);
} else if (tval == ItemKindType::SCROLL || o_ptr->is_wand_staff() || o_ptr->is_wand_rod()) {
- ADD_FLG(FLG_DEVICES);
+ entry->add(FLG_DEVICES);
} else if (tval == ItemKindType::LITE) {
- ADD_FLG(FLG_LIGHTS);
+ entry->add(FLG_LIGHTS);
} else if (o_ptr->is_junk()) {
- ADD_FLG(FLG_JUNKS);
+ entry->add(FLG_JUNKS);
} else if (tval == ItemKindType::CORPSE) {
- ADD_FLG(FLG_CORPSES);
+ entry->add(FLG_CORPSES);
} else if (o_ptr->is_spell_book()) {
- ADD_FLG(FLG_SPELLBOOKS);
+ entry->add(FLG_SPELLBOOKS);
} else if (o_ptr->is_melee_weapon()) {
- ADD_FLG(FLG_WEAPONS);
+ entry->add(FLG_WEAPONS);
} else if (tval == ItemKindType::SHIELD) {
- ADD_FLG(FLG_SHIELDS);
+ entry->add(FLG_SHIELDS);
} else if (tval == ItemKindType::BOW) {
- ADD_FLG(FLG_BOWS);
+ entry->add(FLG_BOWS);
} else if (tval == ItemKindType::RING) {
- ADD_FLG(FLG_RINGS);
+ entry->add(FLG_RINGS);
} else if (tval == ItemKindType::AMULET) {
- ADD_FLG(FLG_AMULETS);
+ entry->add(FLG_AMULETS);
} else if (o_ptr->is_armour()) {
- ADD_FLG(FLG_SUITS);
+ entry->add(FLG_SUITS);
} else if (tval == ItemKindType::CLOAK) {
- ADD_FLG(FLG_CLOAKS);
+ entry->add(FLG_CLOAKS);
} else if (tval == ItemKindType::HELM) {
- ADD_FLG(FLG_HELMS);
+ entry->add(FLG_HELMS);
} else if (tval == ItemKindType::GLOVES) {
- ADD_FLG(FLG_GLOVES);
+ entry->add(FLG_GLOVES);
} else if (tval == ItemKindType::BOOTS) {
- ADD_FLG(FLG_BOOTS);
+ entry->add(FLG_BOOTS);
}
if (!name) {