#include "hw/virtio/virtio-gpu-pixman.h"
#include "hw/qdev-properties.h"
+static void virtio_gpu_gl_handle_ctrl(VirtIODevice *vdev, VirtQueue *vq)
+{
+ VirtIOGPU *g = VIRTIO_GPU(vdev);
+ struct virtio_gpu_ctrl_command *cmd;
+
+ if (!virtio_queue_ready(vq)) {
+ return;
+ }
+
+ if (!g->renderer_inited && g->parent_obj.use_virgl_renderer) {
+ virtio_gpu_virgl_init(g);
+ g->renderer_inited = true;
+ }
+
+ cmd = virtqueue_pop(vq, sizeof(struct virtio_gpu_ctrl_command));
+ while (cmd) {
+ cmd->vq = vq;
+ cmd->error = 0;
+ cmd->finished = false;
+ QTAILQ_INSERT_TAIL(&g->cmdq, cmd, next);
+ cmd = virtqueue_pop(vq, sizeof(struct virtio_gpu_ctrl_command));
+ }
+
+ virtio_gpu_process_cmdq(g);
+
+ if (g->parent_obj.use_virgl_renderer) {
+ virtio_gpu_virgl_fence_poll(g);
+ }
+}
+
static void virtio_gpu_gl_reset(VirtIODevice *vdev)
{
VirtIOGPU *g = VIRTIO_GPU(vdev);
{
DeviceClass *dc = DEVICE_CLASS(klass);
VirtioDeviceClass *vdc = VIRTIO_DEVICE_CLASS(klass);
+ VirtIOGPUClass *vgc = VIRTIO_GPU_CLASS(klass);
+
+ vgc->handle_ctrl = virtio_gpu_gl_handle_ctrl;
vdc->realize = virtio_gpu_gl_device_realize;
vdc->reset = virtio_gpu_gl_reset;
return;
}
-#ifdef CONFIG_VIRGL
- if (!g->renderer_inited && g->parent_obj.use_virgl_renderer) {
- virtio_gpu_virgl_init(g);
- g->renderer_inited = true;
- }
-#endif
-
cmd = virtqueue_pop(vq, sizeof(struct virtio_gpu_ctrl_command));
while (cmd) {
cmd->vq = vq;
}
virtio_gpu_process_cmdq(g);
-
-#ifdef CONFIG_VIRGL
- if (g->parent_obj.use_virgl_renderer) {
- virtio_gpu_virgl_fence_poll(g);
- }
-#endif
}
static void virtio_gpu_ctrl_bh(void *opaque)