#include "cmd-magiceat.h"
#include "cmd-dump.h"
#include "world.h"
+#include "player-inventory.h"
#include "player-race.h"
#include "player-status.h"
#include "player-move.h"
extern bool check_book_realm(const OBJECT_TYPE_VALUE book_tval, const OBJECT_SUBTYPE_VALUE book_sval);
extern bool item_tester_okay(object_type *o_ptr, OBJECT_TYPE_VALUE tval);
-extern void display_inven(OBJECT_TYPE_VALUE tval);
-extern void display_equip(OBJECT_TYPE_VALUE tval);
-extern COMMAND_CODE show_inven(int target_item, BIT_FLAGS mode, OBJECT_TYPE_VALUE tval);
-extern COMMAND_CODE show_equip(int target_item, BIT_FLAGS mode, OBJECT_TYPE_VALUE tval);
extern void toggle_inven_equip(void);
/*
extern bool is_ring_slot(int i);
extern bool get_item_okay(OBJECT_IDX i);
-extern concptr describe_use(int i);
\ No newline at end of file
+extern concptr describe_use(int i);
+
+extern void display_inven(OBJECT_TYPE_VALUE tval);
+extern void display_equip(OBJECT_TYPE_VALUE tval);
+extern COMMAND_CODE show_inven(int target_item, BIT_FLAGS mode, OBJECT_TYPE_VALUE tval);
+extern COMMAND_CODE show_equip(int target_item, BIT_FLAGS mode, OBJECT_TYPE_VALUE tval);
#include "player-class.h"
#include "player-race.h"
#include "player-effects.h"
+#include "player-inventory.h"
#include "monster.h"
#include "view-mainwindow.h"