rd_byte((byte *)&creature_ptr->ambush_flag);
}
+static errr analyze_wilderness(void)
+{
+ s32b wild_x_size;
+ s32b wild_y_size;
+ rd_s32b(&wild_x_size);
+ rd_s32b(&wild_y_size);
+
+ if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y)) {
+ load_note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
+ return (23);
+ }
+
+ for (int i = 0; i < wild_x_size; i++)
+ for (int j = 0; j < wild_y_size; j++)
+ rd_u32b(&wilderness[j][i].seed);
+
+ return 0;
+}
+
/*!
* @brief セーブファイル読み込み処理の実体 / Actually read the savefile
* @return エラーコード
if (load_item_result != 0)
return load_item_result;
- byte tmp8u;
if (!z_older_than(12, 1, 3)) {
errr load_town_result = load_town();
if (load_town_result != 0)
}
load_wilderness_info(creature_ptr);
- s32b wild_x_size;
- s32b wild_y_size;
- rd_s32b(&wild_x_size);
- rd_s32b(&wild_y_size);
-
- if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y)) {
- load_note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
- return (23);
- }
-
- for (int i = 0; i < wild_x_size; i++) {
- for (int j = 0; j < wild_y_size; j++) {
- rd_u32b(&wilderness[j][i].seed);
- }
- }
+ errr wilderness_analysis_result = analyze_wilderness();
+ if (wilderness_analysis_result != 0)
+ return wilderness_analysis_result;
}
if (arg_fiddle)
rd_u16b(&tmp16u);
if (tmp16u > max_a_idx) {
load_note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
- return (24);
+ return 24;
}
+ byte tmp8u;
for (int i = 0; i < tmp16u; i++) {
artifact_type *a_ptr = &a_info[i];