return (FALSE);
}
-/*
+/*!
* @brief IDÃͤ¬¾¤´·¿¤Î¥â¥ó¥¹¥¿¡¼ËâË¡ID¤«¤É¤¦¤«¤òÊÖ¤¹ /
* Return TRUE if a spell is good for annoying the player.
* @param spell ȽÄêÂоݤÎID
}
-/*
+/*!
* @brief IDÃͤ¬»à¼ÔÉü³è½èÍý¤«¤É¤¦¤«¤òÊÖ¤¹ /
* Return TRUE if a spell is good for annoying the player.
* @param spell ȽÄêÂоݤÎID
return (FALSE);
}
-
-/*
+/*!
+ * @brief IDÃͤ¬Àï½ÑŪ¤Ê¥â¥ó¥¹¥¿¡¼ËâË¡ID¤«¤É¤¦¤«¤òÊÖ¤¹ /
* Return TRUE if a spell is good in a tactical situation.
+ * @param spell ȽÄêÂоݤÎID
+ * @return Àï½ÑŪ¤ÊËâË¡¤ÎID¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
*/
static bool spell_tactic(byte spell)
{
return (FALSE);
}
-/*
+/*!
+ * @brief IDÃͤ¬ÌµÅ¨²½¤¹¤ë¥â¥ó¥¹¥¿¡¼ËâË¡ID¤«¤É¤¦¤«¤òÊÖ¤¹ /
* Return TRUE if a spell makes invulnerable.
+ * @param spell ȽÄêÂоݤÎID
+ * @return ¾¤´·¿ËâË¡¤ÎID¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
*/
static bool spell_invulner(byte spell)
{
return (FALSE);
}
-/*
+/*!
+ * @brief IDÃͤ¬²Ã®¤¹¤ë¥â¥ó¥¹¥¿¡¼ËâË¡ID¤«¤É¤¦¤«¤òÊÖ¤¹ /
* Return TRUE if a spell hastes.
+ * @param spell ȽÄêÂоݤÎID
+ * @return ¾¤´·¿ËâË¡¤ÎID¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
*/
static bool spell_haste(byte spell)
{
}
-/*
+/*!
+ * @brief IDÃͤ¬»þ´ÖÄä»ß¤ò¹Ô¤¦¥â¥ó¥¹¥¿¡¼ËâË¡ID¤«¤É¤¦¤«¤òÊÖ¤¹ /
* Return TRUE if a spell world.
+ * @param spell ȽÄêÂоݤÎID
+ * @return »þ´ÖÄä»ßËâË¡¤ÎID¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
*/
static bool spell_world(byte spell)
{
- /* world */
if (spell == 160 + 6) return (TRUE);
-
- /* Not a haste spell */
return (FALSE);
}
-/*
+/*!
+ * @brief IDÃͤ¬ÆÃÊ̸ú²Ì¤Î¥â¥ó¥¹¥¿¡¼ËâË¡ID¤«¤É¤¦¤«¤òÊÖ¤¹ /
* Return TRUE if a spell special.
+ * @param spell ȽÄêÂоݤÎID
+ * @return ÆÃÊ̸ú²ÌËâË¡¤ÎID¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
*/
static bool spell_special(byte spell)
{
if (p_ptr->inside_battle) return FALSE;
-
- /* world */
if (spell == 160 + 7) return (TRUE);
-
- /* Not a haste spell */
return (FALSE);
}
-/*
+/*!
+ * @brief IDÃͤ¬¸÷¤Î·õ¤Î¥â¥ó¥¹¥¿¡¼ËâË¡ID¤«¤É¤¦¤«¤òÊÖ¤¹ /
* Return TRUE if a spell psycho-spear.
+ * @param spell ȽÄêÂоݤÎID
+ * @return ¸÷¤Î·õ¤ÎID¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
*/
static bool spell_psy_spe(byte spell)
{