switch (feat)
{
- case FEAT_FLOOR:
- case FEAT_INVIS:
- case FEAT_GLYPH:
- case FEAT_LESS:
- case FEAT_MORE:
- case FEAT_LESS_LESS:
- case FEAT_MORE_MORE:
- case FEAT_SECRET:
- case FEAT_RUBBLE:
- case FEAT_MAGMA:
- case FEAT_QUARTZ:
- case FEAT_MAGMA_H:
- case FEAT_QUARTZ_H:
- case FEAT_MAGMA_K:
- case FEAT_QUARTZ_K:
- case FEAT_WALL_EXTRA:
- case FEAT_WALL_INNER:
- case FEAT_WALL_OUTER:
- case FEAT_WALL_SOLID:
- case FEAT_PERM_EXTRA:
- case FEAT_PERM_INNER:
- case FEAT_PERM_OUTER:
- case FEAT_PERM_SOLID:
- case FEAT_MINOR_GLYPH:
- case FEAT_DEEP_WATER:
- case FEAT_SHAL_WATER:
- case FEAT_DEEP_LAVA:
- case FEAT_SHAL_LAVA:
- case FEAT_DARK_PIT:
- case FEAT_DIRT:
- case FEAT_GRASS:
- case FEAT_FLOWER:
- case FEAT_DEEP_GRASS:
- case FEAT_TREES:
- case FEAT_MOUNTAIN:
- return TRUE;
- default:
- return FALSE;
+ case FEAT_FLOOR:
+ case FEAT_INVIS:
+ case FEAT_GLYPH:
+ case FEAT_LESS:
+ case FEAT_MORE:
+ case FEAT_LESS_LESS:
+ case FEAT_MORE_MORE:
+ case FEAT_SECRET:
+ case FEAT_RUBBLE:
+ case FEAT_MAGMA:
+ case FEAT_QUARTZ:
+ case FEAT_MAGMA_H:
+ case FEAT_QUARTZ_H:
+ case FEAT_MAGMA_K:
+ case FEAT_QUARTZ_K:
+ case FEAT_WALL_EXTRA:
+ case FEAT_WALL_INNER:
+ case FEAT_WALL_OUTER:
+ case FEAT_WALL_SOLID:
+ case FEAT_PERM_EXTRA:
+ case FEAT_PERM_INNER:
+ case FEAT_PERM_OUTER:
+ case FEAT_PERM_SOLID:
+ case FEAT_MINOR_GLYPH:
+ case FEAT_DEEP_WATER:
+ case FEAT_SHAL_WATER:
+ case FEAT_DEEP_LAVA:
+ case FEAT_SHAL_LAVA:
+ case FEAT_DARK_PIT:
+ case FEAT_DIRT:
+ case FEAT_GRASS:
+ case FEAT_FLOWER:
+ case FEAT_DEEP_GRASS:
+ case FEAT_TREES:
+ case FEAT_MOUNTAIN:
+ case FEAT_MIRROR:
+ return TRUE;
+ default:
+ return FALSE;
}
}
a = f_ptr->x_attr;
/* Special lighting effects */
- if (view_special_lite && (!p_ptr->wild_mode) && ((a == TERM_WHITE) || use_lighting))
+ if (view_special_lite && (!p_ptr->wild_mode) && ((a == TERM_WHITE) || use_graphics))
{
/* Handle "blind" */
if (p_ptr->blind)
/* Use darkened colour */
a = lighting_colours[a][1];
}
- else if (use_lighting && feat_supports_lighting(feat))
+ else if (use_graphics && feat_supports_lighting(feat))
{
/* Use a dark tile */
c++;
}
else
{
- if (use_lighting)
+ if (use_graphics)
{
/* Use a dark tile */
c++;
/* Use lightened colour */
a = lighting_colours[a][0];
}
- else if (use_lighting &&
+ else if (use_graphics &&
feat_supports_lighting(feat))
{
/* Use a brightly lit tile */
/* Torch lite */
if (view_yellow_lite)
{
- if (use_lighting)
+ if (use_graphics)
{
/* Use a brightly lit tile */
c += 2;
/* Use darkened colour */
a = lighting_colours[a][1];
}
- else if (use_lighting && feat_supports_lighting(feat))
+ else if (use_graphics && feat_supports_lighting(feat))
{
/* Use a dark tile */
c++;
}
else
{
- if (use_lighting)
+ if (use_graphics)
{
/* Use a dark tile */
c++;
/* Use darkened colour */
a = lighting_colours[a][1];
}
- else if (use_lighting && feat_supports_lighting(feat))
+ else if (use_graphics && feat_supports_lighting(feat))
{
/* Use a dark tile */
c++;
}
else
{
- if (use_lighting)
+ if (use_graphics)
{
/* Use a dark tile */
c++;
/* Use darkened colour */
a = lighting_colours[a][1];
}
- else if (use_lighting && feat_supports_lighting(feat))
+ else if (use_graphics && feat_supports_lighting(feat))
{
/* Use a dark tile */
c++;
else if (c_ptr->info & (CAVE_LITE | CAVE_MNLT))
{
/* Torch lite */
- if (view_yellow_lite && !p_ptr->wild_mode && ((use_lighting && feat_supports_lighting(feat)) || is_ascii_graphics(c,a)))
+ if (view_yellow_lite && !p_ptr->wild_mode && ((use_graphics && feat_supports_lighting(feat)) || is_ascii_graphics(c,a)))
{
if (is_ascii_graphics(c,a))
{
/* Use lightened colour */
a = lighting_colours[a][0];
}
- else if (use_lighting &&
+ else if (use_graphics &&
feat_supports_lighting(c_ptr->feat))
{
/* Use a brightly lit tile */
}
/* Handle "view_bright_lite" */
- else if (view_bright_lite && !p_ptr->wild_mode && ((use_lighting && feat_supports_lighting(feat)) || is_ascii_graphics(c,a)))
+ else if (view_bright_lite && !p_ptr->wild_mode && ((use_graphics && feat_supports_lighting(feat)) || is_ascii_graphics(c,a)))
{
/* Not viewable */
if (!(c_ptr->info & CAVE_VIEW))
/* Use darkened colour */
a = lighting_colours[a][1];
}
- else if (use_lighting && feat_supports_lighting(feat))
+ else if (use_graphics && feat_supports_lighting(feat))
{
/* Use a dark tile */
c++;
}
/* Special lighting effects */
else if (view_granite_lite && !p_ptr->wild_mode &&
- (((a == TERM_WHITE) && !use_lighting) ||
- (use_lighting && feat_supports_lighting(c_ptr->feat))))
+ (((a == TERM_WHITE) && !use_graphics) ||
+ (use_graphics && feat_supports_lighting(c_ptr->feat))))
{
/* Handle "blind" */
if (p_ptr->blind)
{
- if (use_lighting)
+ if (use_graphics)
{
/* Use a dark tile */
c++;
/* Torch lite */
if (view_yellow_lite && !p_ptr->wild_mode)
{
- if (use_lighting)
+ if (use_graphics)
{
/* Use a brightly lit tile */
c += 2;
/* Not viewable */
if (!(c_ptr->info & CAVE_VIEW))
{
- if (use_lighting)
+ if (use_graphics)
{
/* Use a dark tile */
c++;
/* Not glowing */
else if (!(c_ptr->info & CAVE_GLOW))
{
- if (use_lighting)
+ if (use_graphics)
{
/* Use a lit tile */
}
/* Check for "local" illumination */
if (!(cave[yy][xx].info & CAVE_GLOW))
{
- if (use_lighting)
+ if (use_graphics)
{
/* Use a lit tile */
}