do_move = FALSE;
}
- /* In anti-melee dungeon, stupid or confused monster takes useless current_world_ptr->game_turn */
+ /* In anti-melee dungeon, stupid or confused monster takes useless turn */
if (do_move && (d_info[p_ptr->dungeon_idx].flags1 & DF1_NO_MELEE))
{
if (!MON_CONFUSED(m_ptr))
/* Do not move */
do_move = FALSE;
- /* Took a current_world_ptr->game_turn */
+ /* Took a turn */
do_turn = TRUE;
}
}
{
if (monst_attack_monst(m_idx, g_ptr->m_idx)) return;
- /* In anti-melee dungeon, stupid or confused monster takes useless current_world_ptr->game_turn */
+ /* In anti-melee dungeon, stupid or confused monster takes useless turn */
else if (d_info[p_ptr->dungeon_idx].flags1 & DF1_NO_MELEE)
{
if (MON_CONFUSED(m_ptr)) return;