The first was from freeMemory getting a tab back that had already been freed.
This is a really hard case to reproduce but it appears that it can happen. So
just check for a null mMainView before trying to free the tab.
The second was a null mTabOverview during the onAnimationStart method when
animating to the tab overview. I think this is caused by message delays not
being accurate enough to ensure the overview has been created. A check for null
fixes the problem for now but I am working on a better solution to ensure
animation message order.
final Animation.AnimationListener l =
new Animation.AnimationListener() {
public void onAnimationStart(Animation a) {
- mTabOverview.requestFocus();
- // Clear the listener so we don't trigger a tab
- // selection.
- mTabOverview.setListener(null);
+ if (mTabOverview != null) {
+ mTabOverview.requestFocus();
+ // Clear the listener so we don't trigger a tab
+ // selection.
+ mTabOverview.setListener(null);
+ }
}
public void onAnimationRepeat(Animation a) {}
public void onAnimationEnd(Animation a) {
t = mTabQueue.get(i++);
} while (i < queueSize && t != null && t.mMainView == null);
- // Don't do anything if the last remaining tab is the current one.
- if (t == getCurrentTab()) {
+ // Don't do anything if the last remaining tab is the current one or if
+ // the last tab has been freed already.
+ if (t == getCurrentTab() || t.mMainView == null) {
return null;
}