<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
- <string>0.63</string>
+ <string>0.631</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
int BRUindex;
bool wtRdy;
+bool wtRdy2;
bool wtRdyB;
int wtPx, wtPy, wtUnitNum;
UNIT *unitBreak;
UNITPOINT *UPT;
bool pussyLoopFlag;
+bool pussyCumsOnlyOnceFlag;
int wtflag;
-(void)clickCRL:(id)sender{
crCRL = (int)[CResearchListTV clickedRow];
-
+ if(crCRL < 0)
+ return;
BUILDCHIP *B;
B = &BC[buildNum[possionX][possionY]];
U = UTop;
U = unitBreak;
- if(battleBegin)
+ if(battleBegin && !wtRdy2)
while (!wtRdy) {
wtPx = 0;
wtPy = 0;
}
if(U->C.S_C.WT <= 0 && !U->dead){//WTターン周り
U->C.S_C.WT = 0;
+
wtUnitNum = U->number;
wtPx = U->x;
wtPy = U->y;
wtRdy = true;
+ wtRdy2 = true;
unitBreak = U;
possionX = unitBreak->x;
possionY = unitBreak->y;
}
eventTime++;
U = UTop;
+ pussyCumsOnlyOnceFlag = false;
+ wtRdy = true;
+
+
+ [self EventFunc];
if(!U) break;
+
}
lolwtfshit:{}
U = UTop;
waitSwtichFlag = false;
wtRdy = false;
+ wtRdy2 = false;
Uselected = NULL;
endGamePanelWait = 100;
wtRdy = false;
+ wtRdy2 = false;
+
Uselected = NULL;
}if(stageClearFlag){
setBattleModeFlag = false;
wtRdy = false;
+ wtRdy2 = false;
+
+
Uselected = NULL;
}
setBattleModeFlag = false;
wtRdy = false;
+ wtRdy2 = false;
Uselected = NULL;
}
}
}
- if(battleBegin && !pussyLoopFlag){
+ w000p:
+
+ if(CPUAttackSubmitFlag){
+ battleFlag = true;
+ CPUAttackSubmitFlag = false;
+ windowPoint.x = [mapWindow frame].origin.x;
+ windowPoint.y = [mapWindow frame].origin.y;
+ [atkPanel setFrameOrigin:windowPoint];
+ }
+
+
+ static int oopsCnt = 30;
+
+ U = UTop;
+
+
+ if(Utarget){
+
+ if(battleFlag &&
+ ((MF[MFselectedRow+1].MS.playerSet1 == 2 && MF[MFselectedRow+1].MS.playerSet2 == 2) ||
+ (unitBreak->team == 2 && Utarget->team == 1) || (unitBreak->team == 1 && Utarget->team == 2) ||
+ (unitBreak->team == 1 && Utarget->team == 1) || (unitBreak->team == 2 && Utarget->team == 2))
+ ){
+ if(!(AVpreview.rate > 0) && !animationFlag1 && !animationFlag2)
+ oopsCnt--;
+ if(oopsCnt > 0)
+ return;
+ else{
+ oopsCnt = 30;//cpu攻撃ナビ
+ }
+
+ battleFlag = false;
+ battleRdy = false;
+ battleSet1Flag = false;
+ battleSet2Flag = false;
+ battleSettingFlag = false;
+ [self AttackDisplay];
+ windowPoint.x = [mapWindow frame].origin.x;
+ windowPoint.y = [mapWindow frame].origin.y;
+ [battleWindow setFrameOrigin:windowPoint];
+ [battleWindow makeKeyAndOrderFront:nil];
+ [battlePanel close];
+ }
+ }
+ if(Utarget){
+ if(battleRdy &&
+ ((Utarget && MF[MFselectedRow+1].MS.playerSet1 == 2 && MF[MFselectedRow+1].MS.playerSet2 == 2) ||
+ (unitBreak->team == 2 && Utarget->team == 1) || (unitBreak->team == 1 && Utarget->team == 2) ||
+ (unitBreak->team == 1 && Utarget->team == 1) || (unitBreak->team == 2 && Utarget->team == 2)
+ )
+ ){
+
+ if(!(AVpreview.rate > 0) && !animationFlag1 && !animationFlag2)
+ oopsCnt--;
+ if(oopsCnt > 0)
+ return;
+ else{
+ oopsCnt = 30;//cpu攻撃準備
+ }
+
+ bLoopFlag = false;
+ }
+ }
+ U = UTop;
+
+
+}
+
+-(void)EventFunc{
+
+ if(battleBegin && !pussyLoopFlag && !pussyCumsOnlyOnceFlag){
bool proccessTrue = false;
static bool onlyBigin = false;
MAPSCRIPT MS = MF[MFselectedRow+1].MS;
MAPSCRIPTD *MSDtop;
MSDtop = MSDTO;
if(!MSDtop)
- goto w000p;
+ return;
if(!onlyBigin){
enum{
- ENTIRE_MAP,
- CENTER_POINT
+ ENTIRE_MAP,
+ CENTER_POINT
};
while(MS.D){
}
if(MS.D)
- while(MS.D->P){
- if(MS.D->P->endFlag)
- MS.D->P = MS.D->P->next;
- else
- break;
- }
+ while(MS.D->P){
+ if(MS.D->P->endFlag)
+ MS.D->P = MS.D->P->next;
+ else
+ break;
+ }
if(!MS.D->P){
MS.D->endFlag = true;
messageDialog = false;
}MS.D->P = MSDPT;
if(resultFailFlag)
- while(MS.D->P){
- MS.D->P->endFlag = false;
- MS.D->P = MS.D->P->next;
- }MS.D->P = MSDPT;
+ while(MS.D->P){
+ MS.D->P->endFlag = false;
+ MS.D->P = MS.D->P->next;
+ }MS.D->P = MSDPT;
}else if(MS.D->ETtype == 2){
}MS.D->P = MSDPT;
if(resultFailFlag)
- while(MS.D->P){
- MS.D->P->endFlag = false;
- MS.D->P = MS.D->P->next;
- }MS.D->P = MSDPT;
+ while(MS.D->P){
+ MS.D->P->endFlag = false;
+ MS.D->P = MS.D->P->next;
+ }MS.D->P = MSDPT;
}else if(MS.D->ETtype == 3){
bool resultFailFlag = false;
}MS.D->P = MSDPT;
if(resultFailFlag)
- while(MS.D->P){
- MS.D->P->endFlag = false;
- MS.D->P = MS.D->P->next;
- }MS.D->P = MSDPT;
+ while(MS.D->P){
+ MS.D->P->endFlag = false;
+ MS.D->P = MS.D->P->next;
+ }MS.D->P = MSDPT;
//NSLog(@"%d", UTop->x);
}else if(MS.D->ETtype == 4){
while(MS.D->P){
}
if(MS.D->switch1)
- for(int i = 0;*(MS.D->switch1+i)>0;i++){
- if(Suicchi[*(MS.D->switch1+i)])
- continue;
-
- EventFailFlag = true;
- }
+ for(int i = 0;*(MS.D->switch1+i)>0;i++){
+ if(Suicchi[*(MS.D->switch1+i)])
+ continue;
+
+ EventFailFlag = true;
+ }
if(MS.D->switch2)
- for(int i = 0;*(MS.D->switch2+i)>0;i++){
- if(!Suicchi[*(MS.D->switch2+i)])
- continue;
-
- EventFailFlag = true;
- }
+ for(int i = 0;*(MS.D->switch2+i)>0;i++){
+ if(!Suicchi[*(MS.D->switch2+i)])
+ continue;
+
+ EventFailFlag = true;
+ }
if(MS.D->ET3 <= eventTime)
proccessTrue = false;
EventFailFlag = true;
}
-
+
if(MS.D->endFlag)
continue;
continue;
}
- if(proccessTrue)
- switch (proccesType) {
-
- case ENTIRE_MAP:
- MS.D->P = [self setEvent:MS.D->P];
- if(messageDialog){
- MS.D->P = MSDPtop;
- MS.D = MSDtop;
- return;
- }
- if(waitSwtichFlag) {
- MS.D->P = MSDPtop;
- MS.D = MSDtop;
- return;
- }if(backTitleFlag){
- MS.D->P = MSDPtop;
- MS.D = MSDtop;
- return;
-
- }if(stageClearFlag){
- MS.D->P = MSDPtop;
- MS.D = MSDtop;
- return;
-
- }if(gameOverFlag){
- MS.D->P = MSDPtop;
- MS.D = MSDtop;
- return;
-
- }
- MS.D->P = MSDPtop;
- break;
- case CENTER_POINT:
- MS.D->P = [self setEvent:MS.D->P];
- if(messageDialog){
- MS.D->P = MSDPtop;
- MS.D = MSDtop;
- return;
- }
- if(waitSwtichFlag) {
- MS.D->P = MSDPtop;
- MS.D = MSDtop;
- return;
- }if(backTitleFlag){
- MS.D->P = MSDPtop;
- MS.D = MSDtop;
- return;
-
- }if(stageClearFlag){
- MS.D->P = MSDPtop;
- MS.D = MSDtop;
- return;
-
- }if(gameOverFlag){
- MS.D->P = MSDPtop;
- MS.D = MSDtop;
- return;
-
+ if(proccessTrue)
+ switch (proccesType) {
+
+ case ENTIRE_MAP:
+ MS.D->P = [self setEvent:MS.D->P];
+ if(messageDialog){
+ MS.D->P = MSDPtop;
+ MS.D = MSDtop;
+ return;
+ }
+ if(waitSwtichFlag) {
+ MS.D->P = MSDPtop;
+ MS.D = MSDtop;
+ return;
+ }if(backTitleFlag){
+ MS.D->P = MSDPtop;
+ MS.D = MSDtop;
+ return;
+
+ }if(stageClearFlag){
+ MS.D->P = MSDPtop;
+ MS.D = MSDtop;
+ return;
+
+ }if(gameOverFlag){
+ MS.D->P = MSDPtop;
+ MS.D = MSDtop;
+ return;
+
+ }
+ MS.D->P = MSDPtop;
+ break;
+ case CENTER_POINT:
+ MS.D->P = [self setEvent:MS.D->P];
+ if(messageDialog){
+ MS.D->P = MSDPtop;
+ MS.D = MSDtop;
+ return;
+ }
+ if(waitSwtichFlag) {
+ MS.D->P = MSDPtop;
+ MS.D = MSDtop;
+ return;
+ }if(backTitleFlag){
+ MS.D->P = MSDPtop;
+ MS.D = MSDtop;
+ return;
+
+ }if(stageClearFlag){
+ MS.D->P = MSDPtop;
+ MS.D = MSDtop;
+ return;
+
+ }if(gameOverFlag){
+ MS.D->P = MSDPtop;
+ MS.D = MSDtop;
+ return;
+
+ }
+ MS.D->P = MSDPtop;
+ break;
+
+ default:
+ MS.D->P = MSDPtop;
+ break;
}
- MS.D->P = MSDPtop;
- break;
-
- default:
- MS.D->P = MSDPtop;
- break;
- }
MS.D->P = MSDPtop;
continue;
}
MS.D = MSDTO;
-
+
while(MS.D){
MAPSCRIPT0 *MSDPT = MS.D->P;
- if(MS.D->ETtype == 0){
- while(MS.D->P){
- MS.D->P->succeessfulFlag = true;
- MS.D->endFlag = true;
- MS.D->P = MS.D->P->next;
- }MS.D->P = MSDPT;
- }else if(MS.D->ETtype == 1){
- bool resultFailFlag = false;
- while(MS.D->P){
- if(!MS.D->P->endFlag)
- resultFailFlag = true;
- MS.D->P = MS.D->P->next;
- }MS.D->P = MSDPT;
-
- if(resultFailFlag)
+ if(MS.D->ETtype == 0){
while(MS.D->P){
- MS.D->P->succeessfulFlag = false;
- MS.D->endFlag = false;
+ MS.D->P->succeessfulFlag = true;
+ MS.D->endFlag = true;
MS.D->P = MS.D->P->next;
}MS.D->P = MSDPT;
-
- }else if(MS.D->ETtype == 2){
-
- bool resultFailFlag = false;
- while(MS.D->P){
- if(!MS.D->P->succeessfulFlag)
- resultFailFlag = true;
- MS.D->P = MS.D->P->next;
- }MS.D->P = MSDPT;
-
- if(resultFailFlag)
+ }else if(MS.D->ETtype == 1){
+ bool resultFailFlag = false;
while(MS.D->P){
- MS.D->P->succeessfulFlag = false;
- MS.D->endFlag = false;
+ if(!MS.D->P->endFlag)
+ resultFailFlag = true;
MS.D->P = MS.D->P->next;
}MS.D->P = MSDPT;
- }else if(MS.D->ETtype == 3){
-
- bool resultFailFlag = false;
- while(MS.D->P){
- if(!MS.D->P->succeessfulFlag){
- resultFailFlag = false;
- break;
- }
- resultFailFlag = true;
- MS.D->P = MS.D->P->next;
- }MS.D->P = MSDPT;
-
- if(resultFailFlag)
+
+ if(resultFailFlag)
+ while(MS.D->P){
+ MS.D->P->succeessfulFlag = false;
+ MS.D->endFlag = false;
+ MS.D->P = MS.D->P->next;
+ }MS.D->P = MSDPT;
+
+ }else if(MS.D->ETtype == 2){
+
+ bool resultFailFlag = false;
+ while(MS.D->P){
+ if(!MS.D->P->succeessfulFlag)
+ resultFailFlag = true;
+ MS.D->P = MS.D->P->next;
+ }MS.D->P = MSDPT;
+
+ if(resultFailFlag)
+ while(MS.D->P){
+ MS.D->P->succeessfulFlag = false;
+ MS.D->endFlag = false;
+ MS.D->P = MS.D->P->next;
+ }MS.D->P = MSDPT;
+ }else if(MS.D->ETtype == 3){
+
+ bool resultFailFlag = false;
+ while(MS.D->P){
+ if(!MS.D->P->succeessfulFlag){
+ resultFailFlag = false;
+ break;
+ }
+ resultFailFlag = true;
+ MS.D->P = MS.D->P->next;
+ }MS.D->P = MSDPT;
+
+ if(resultFailFlag)
+ while(MS.D->P){
+ MS.D->P->succeessfulFlag = false;
+ MS.D->endFlag = false;
+ MS.D->P = MS.D->P->next;
+ }MS.D->P = MSDPtop;
+ }else if(MS.D->ETtype == 4){
while(MS.D->P){
MS.D->P->succeessfulFlag = false;
MS.D->endFlag = false;
MS.D->P = MS.D->P->next;
- }MS.D->P = MSDPtop;
- }else if(MS.D->ETtype == 4){
- while(MS.D->P){
- MS.D->P->succeessfulFlag = false;
- MS.D->endFlag = false;
- MS.D->P = MS.D->P->next;
- }MS.D->P = MSDPT;
+ }MS.D->P = MSDPT;
+ }
+
+ MS.D->P = MSDPT;
+ MS.D = MS.D->next;
}
- MS.D->P = MSDPT;
- MS.D = MS.D->next;
- }
-
- MS.D = MSDtop;
-
-
-
- MF[MFselectedRow+1].MS.D = MS.D;
- cpuTurnEndFlag = false;
- battleSetUpIgnore = false;
- }
-w000p:
-
- if(CPUAttackSubmitFlag){
- battleFlag = true;
- CPUAttackSubmitFlag = false;
- windowPoint.x = [mapWindow frame].origin.x;
- windowPoint.y = [mapWindow frame].origin.y;
- [atkPanel setFrameOrigin:windowPoint];
- }
-
-
- static int oopsCnt = 30;
-
- U = UTop;
-
-
- if(Utarget){
-
- if(battleFlag &&
- ((MF[MFselectedRow+1].MS.playerSet1 == 2 && MF[MFselectedRow+1].MS.playerSet2 == 2) ||
- (unitBreak->team == 2 && Utarget->team == 1) || (unitBreak->team == 1 && Utarget->team == 2) ||
- (unitBreak->team == 1 && Utarget->team == 1) || (unitBreak->team == 2 && Utarget->team == 2))
- ){
- if(!(AVpreview.rate > 0) && !animationFlag1 && !animationFlag2)
- oopsCnt--;
- if(oopsCnt > 0)
- return;
- else{
- oopsCnt = 30;//cpu攻撃ナビ
- }
+ MS.D = MSDtop;
- battleFlag = false;
- battleRdy = false;
- battleSet1Flag = false;
- battleSet2Flag = false;
- battleSettingFlag = false;
- [self AttackDisplay];
- windowPoint.x = [mapWindow frame].origin.x;
- windowPoint.y = [mapWindow frame].origin.y;
- [battleWindow setFrameOrigin:windowPoint];
- [battleWindow makeKeyAndOrderFront:nil];
- [battlePanel close];
- }
- }
- if(Utarget){
- if(battleRdy &&
- ((Utarget && MF[MFselectedRow+1].MS.playerSet1 == 2 && MF[MFselectedRow+1].MS.playerSet2 == 2) ||
- (unitBreak->team == 2 && Utarget->team == 1) || (unitBreak->team == 1 && Utarget->team == 2) ||
- (unitBreak->team == 1 && Utarget->team == 1) || (unitBreak->team == 2 && Utarget->team == 2)
- )
- ){
- if(!(AVpreview.rate > 0) && !animationFlag1 && !animationFlag2)
- oopsCnt--;
- if(oopsCnt > 0)
- return;
- else{
- oopsCnt = 30;//cpu攻撃準備
- }
- bLoopFlag = false;
- }
+ MF[MFselectedRow+1].MS.D = MS.D;
+ cpuTurnEndFlag = false;
+ battleSetUpIgnore = false;
+ pussyCumsOnlyOnceFlag = true;
+ wtRdy = false;
}
- U = UTop;
-
+
}
[CResearchListMA removeAllObjects];
[self didChangeValueForKey:@"CResearchListMA"];
+ [researchATK setStringValue:[NSString stringWithFormat:@"攻撃力 ----"]];
+ [researchDEF setStringValue:[NSString stringWithFormat:@"防御力 ----"]];
+ [researchCAP setStringValue:[NSString stringWithFormat:@"演算力 ----"]];
+ [researchACU setStringValue:[NSString stringWithFormat:@"命中値 ----"]];
+ [researchEVA setStringValue:[NSString stringWithFormat:@"回避値 ----"]];
+ [researchMOV setStringValue:[NSString stringWithFormat:@"移動力 ----"]];
+
BUILDCHIP *B0;
B = BTop;
if(GCnum1 < 0)
if(!B0->R){
+
return false;
}
if(GCnum2 < 0)
if(!B0->R){
+
return false;
}
}
+
while(B0->R){
BU = B0->R->U;
B = &BC[buildNum[possionX][possionY]];
+
if(B0->R){
Rtop = B->R;
if(!guildRE1){
n = [self chooseGuildList:GuildChosen1 gcnum:GCnum1];
if(n == -1)
- break;
+ return false;
*(GuildDisp1 + i) = *(GuildChosen1 + n);
}
[self didChangeValueForKey:@"CResearchListMA"];
}
-
+
int k = 0;
B->R = Rtop;
+
while (B->R) {
B->R = B->R->next;
k++;
if(!guildRE2){
n = [self chooseGuildList:GuildChosen2 gcnum:GCnum2];
if(n == -1)
- break;
+ return false;
*(GuildDisp2 + i) = *(GuildChosen2 + n);
}
U = UTop;
wtRdy = false;
+ wtRdy2 = false;
pushStanbyFlag = true;
pussyLoopFlag = false;
[menuPanel close];
break;
case 3:
if(bLoopFlag) break;
- if(cpuAImodeflag && !cpuTurnEndFlag) wtRdy = false;
+ if(cpuAImodeflag && !cpuTurnEndFlag) {
+ wtRdy = false;
+ wtRdy2 = false;
+ }
battleSetUp = false;
battleSetFlag = false;
battleFlag = false;
}
}
+ if(P[0].resource < 0) P[0].resource = 0;
+ if(P[1].resource < 0) P[1].resource = 0;
+ if(P[2].resource < 0) P[2].resource = 0;
+
+ if(P[0].food < 0) P[0].food = 0;
+ if(P[1].food < 0) P[1].food = 0;
+ if(P[2].food < 0) P[2].food = 0;
+
+ if(P[0].money < 0) P[0].money = 0;
+ if(P[1].money < 0) P[1].money = 0;
+ if(P[2].money < 0) P[2].money = 0;
+
MS0->succeessfulFlag = true;
MS0->endFlag = true;
return MS0;
unitNum[unitBreak->x][unitBreak->y] = -1;
unitBreak->C.S_C.WT = 999999;
wtRdy = false;
+ wtRdy2 = false;
stanbyFlag = true;
}
return;
wtRdy = true;
+ wtRdy2 = true;
unitMoveEndFlag = false;
cpuAtkExtendFlag = false;
cpuAtkExtendFlag2 = false;
wtRdy = false;
+ wtRdy2 = false;
pushStanbyFlag = true;
wtRdy = true;
+ wtRdy2 = true;
pushStanbyFlag = true;
break;
j++;
}
+ if(n == -1)
+ break;
- j = arc4random()%(j+1);
+ j = arc4random()%(j);
BRUindex = 0;
for (int i = 0; UC[*(GuildDisp1 + j - k)-1].nameID != UC[i].nameID && i < UCN;i++) {
if(*(GuildDisp2 + i) <= 0)
break;
+ j++;
}
+ if(n == -1)
+ break;
-
- j = arc4random()%(j+1);
+ j = arc4random()%(j);
BRUindex = 0;
for (int i = 0; UC[*(GuildDisp2 + j - k)-1].nameID != UC[i].nameID && i < UCN;i++) {
IBOutlet NSButtonCell *eventGuildBC1;
IBOutlet NSButtonCell *eventGuildBC2;
IBOutlet NSButton *eventGuildBTN;
+
+
+ IBOutlet NSWindow *EDhpFixWindow;
+
+ IBOutlet NSButtonCell *EDhpFixBC1;
+ IBOutlet NSButtonCell *EDhpFixBC2;
+ IBOutlet NSButtonCell *EDhpFixBC3;
+ IBOutlet NSButtonCell *EDhpFixBC4;
+ IBOutlet NSTextField *EDhpFixTF1;
+ IBOutlet NSTextField *EDhpFixTF2;
+ IBOutlet NSButton *EDhpFixBtn;
+
+ NSMutableArray *EDhpFixListMA1;
+ IBOutlet NSArrayController *EDhpFixListAC1;
+ IBOutlet NSTableView *EDhpFixListTV1;
+ NSMutableArray *EDhpFixListMA2;
+ IBOutlet NSArrayController *EDhpFixListAC2;
+ IBOutlet NSTableView *EDhpFixListTV2;
+ NSMutableArray *EDhpFixListMA3;
+ IBOutlet NSArrayController *EDhpFixListAC3;
+ IBOutlet NSTableView *EDhpFixListTV3;
+
+
}
+-(IBAction)EDhpFixPlace:(id)sender;
+-(IBAction)EDhpFixValue:(id)sender;
+-(IBAction)EDhpFixSubmit:(id)sender;
+-(IBAction)EDhpFixCancel:(id)sender;
-(IBAction)eventGuildBtnCell:(id)sender;
-(IBAction)eventGuildBtn:(id)sender;
<outlet property="EDhpButton2" destination="IpT-zY-MX0" id="rCQ-45-Xmp"/>
<outlet property="EDhpButtonA" destination="rjz-AR-FVH" id="cuc-lK-45X"/>
<outlet property="EDhpButtonB" destination="Odu-zf-LmK" id="DLC-8T-OYT"/>
+ <outlet property="EDhpFixBC1" destination="sAh-4s-c7q" id="jRQ-Q9-s5x"/>
+ <outlet property="EDhpFixBC2" destination="5nD-Bx-qDN" id="ZAx-FK-cmb"/>
+ <outlet property="EDhpFixBC3" destination="Ijz-cu-f3S" id="SOF-cc-9JW"/>
+ <outlet property="EDhpFixBC4" destination="Icb-Oh-VWj" id="u15-f9-uTH"/>
+ <outlet property="EDhpFixBtn" destination="7zW-NF-uwH" id="dnO-kp-Cau"/>
+ <outlet property="EDhpFixListAC1" destination="4OI-TZ-1oL" id="H7T-N0-hlu"/>
+ <outlet property="EDhpFixListAC2" destination="qqa-eS-eeY" id="RE8-EM-wKa"/>
+ <outlet property="EDhpFixListAC3" destination="lrw-EV-jZ9" id="p0Y-dB-hyT"/>
+ <outlet property="EDhpFixListTV1" destination="Xwe-1P-CYg" id="VaR-Sy-Axh"/>
+ <outlet property="EDhpFixListTV2" destination="ItL-HP-xDF" id="2tn-WN-SmB"/>
+ <outlet property="EDhpFixListTV3" destination="VcZ-Do-tDa" id="cCw-7A-vC7"/>
+ <outlet property="EDhpFixTF1" destination="Y5V-Km-m9A" id="IRV-d0-HZh"/>
+ <outlet property="EDhpFixTF2" destination="JQU-Mq-kI8" id="Cha-Je-eBb"/>
+ <outlet property="EDhpFixWindow" destination="Gbh-BZ-Ivd" id="6l0-ki-02T"/>
<outlet property="EDhpTF" destination="Y5V-Km-m9A" id="BCV-Gg-R6j"/>
<outlet property="EDlabelJumpTF" destination="mxc-bZ-L3I" id="k98-no-Ap6"/>
<outlet property="EDlabelJumpWindow" destination="hR9-Tc-lNv" id="Hdy-G0-hQQ"/>
<outlet property="levelWindow" destination="N2U-Rv-jyJ" id="3TT-Jv-15v"/>
</connections>
</customObject>
+ <arrayController id="4OI-TZ-1oL" userLabel="EDhpFixListAC1">
+ <connections>
+ <binding destination="3826" name="contentArray" keyPath="EDhpFixListMA1" id="7Ez-Fh-bTk"/>
+ </connections>
+ </arrayController>
+ <arrayController id="qqa-eS-eeY" userLabel="EDhpFixListAC2">
+ <connections>
+ <binding destination="3826" name="contentArray" keyPath="EDhpFixListMA2" id="fGI-5j-zrV"/>
+ </connections>
+ </arrayController>
+ <arrayController id="lrw-EV-jZ9" userLabel="EDhpFixListAC3">
+ <connections>
+ <binding destination="3826" name="contentArray" keyPath="EDhpFixListMA3" id="YPb-Zd-AHi"/>
+ </connections>
+ </arrayController>
<arrayController id="Efj-F8-NdQ" userLabel="eventGuildListAC">
<connections>
<binding destination="3826" name="contentArray" keyPath="eventGuildListMA" id="SFi-tR-3G6"/>
<font key="font" size="13" name="AquaKana"/>
</buttonCell>
<connections>
- <action selector="EDhpSubmit:" target="3826" id="IeD-rf-tKL"/>
+ <action selector="EDhpFixSubmit:" target="3826" id="Sv5-Ct-b72"/>
</connections>
</button>
<button verticalHuggingPriority="750" id="zy5-hH-BIG">
<font key="font" size="13" name="AquaKana"/>
</buttonCell>
<connections>
- <action selector="EDhpCancel:" target="3826" id="QUb-b4-Lwk"/>
+ <action selector="EDhpFixCancel:" target="3826" id="0Ha-iU-wEl"/>
</connections>
</button>
<scrollView autohidesScrollers="YES" horizontalLineScroll="19" horizontalPageScroll="10" verticalLineScroll="19" verticalPageScroll="10" usesPredominantAxisScrolling="NO" id="juQ-ob-MCO">
</textFieldCell>
<tableColumnResizingMask key="resizingMask" resizeWithTable="YES" userResizable="YES"/>
<connections>
- <binding destination="fEW-Dh-30u" name="value" keyPath="arrangedObjects.name" id="dPA-uY-9Pu">
+ <binding destination="qqa-eS-eeY" name="value" keyPath="arrangedObjects" id="alH-sa-hGT">
<dictionary key="options">
<bool key="NSCreatesSortDescriptor" value="NO"/>
</dictionary>
</textFieldCell>
</textField>
<textField verticalHuggingPriority="750" id="Y5V-Km-m9A">
- <rect key="frame" x="89" y="378" width="96" height="22"/>
+ <rect key="frame" x="89" y="358" width="96" height="22"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
<textFieldCell key="cell" scrollable="YES" lineBreakMode="clipping" selectable="YES" editable="YES" sendsActionOnEndEditing="YES" state="on" borderStyle="bezel" drawsBackground="YES" id="6Bq-xs-mWC">
<font key="font" metaFont="system"/>
</textFieldCell>
</textField>
<matrix verticalHuggingPriority="750" allowsEmptySelection="NO" autorecalculatesCellSize="YES" id="pDq-36-jdA">
- <rect key="frame" x="20" y="313" width="61" height="100"/>
+ <rect key="frame" x="23" y="334" width="61" height="38"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
<color key="backgroundColor" name="controlColor" catalog="System" colorSpace="catalog"/>
<size key="cellSize" width="48" height="18"/>
</cells>
</matrix>
<scrollView autohidesScrollers="YES" horizontalLineScroll="19" horizontalPageScroll="10" verticalLineScroll="19" verticalPageScroll="10" usesPredominantAxisScrolling="NO" id="HJA-Lo-Spx">
- <rect key="frame" x="23" y="67" width="307" height="220"/>
+ <rect key="frame" x="22" y="179" width="307" height="83"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
<clipView key="contentView" id="rz9-f6-LdL">
- <rect key="frame" x="1" y="1" width="305" height="218"/>
+ <rect key="frame" x="1" y="1" width="305" height="81"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<tableView verticalHuggingPriority="750" allowsExpansionToolTips="YES" columnAutoresizingStyle="lastColumnOnly" columnReordering="NO" columnSelection="YES" columnResizing="NO" multipleSelection="NO" autosaveColumns="NO" id="ItL-HP-xDF">
</textFieldCell>
<tableColumnResizingMask key="resizingMask" resizeWithTable="YES" userResizable="YES"/>
<connections>
- <binding destination="3IQ-ze-3zY" name="value" keyPath="arrangedObjects.name" id="JZW-fM-mT9"/>
+ <binding destination="qqa-eS-eeY" name="value" keyPath="arrangedObjects.name" id="a8k-Y4-GiY"/>
</connections>
</tableColumn>
</tableColumns>
<color key="backgroundColor" name="controlColor" catalog="System" colorSpace="catalog"/>
</textFieldCell>
</textField>
+ <button verticalHuggingPriority="750" id="RdE-bD-uvW">
+ <rect key="frame" x="17" y="265" width="92" height="32"/>
+ <autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
+ <buttonCell key="cell" type="push" title="場所指定" bezelStyle="rounded" alignment="center" borderStyle="border" imageScaling="proportionallyDown" inset="2" id="X8r-fB-YDh">
+ <behavior key="behavior" pushIn="YES" lightByBackground="YES" lightByGray="YES"/>
+ <font key="font" size="13" name="HiraKakuProN-W3"/>
+ </buttonCell>
+ <connections>
+ <action selector="EDhpFixPlace:" target="3826" id="XNx-91-f6D"/>
+ </connections>
+ </button>
+ <button verticalHuggingPriority="750" id="pdR-Ff-SAb">
+ <rect key="frame" x="16" y="141" width="92" height="32"/>
+ <autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
+ <buttonCell key="cell" type="push" title="変数指定" bezelStyle="rounded" alignment="center" borderStyle="border" imageScaling="proportionallyDown" inset="2" id="vLA-54-Uyp">
+ <behavior key="behavior" pushIn="YES" lightByBackground="YES" lightByGray="YES"/>
+ <font key="font" size="13" name="HiraKakuProN-W3"/>
+ </buttonCell>
+ <connections>
+ <action selector="EDhpFixValue:" target="3826" id="IKJ-rj-FnK"/>
+ </connections>
+ </button>
+ <button id="7zW-NF-uwH">
+ <rect key="frame" x="18" y="21" width="87" height="18"/>
+ <autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
+ <buttonCell key="cell" type="check" title="チーム全体" bezelStyle="regularSquare" imagePosition="left" inset="2" id="8Sw-TG-jk9">
+ <behavior key="behavior" changeContents="YES" doesNotDimImage="YES" lightByContents="YES"/>
+ <font key="font" size="13" name="HiraKakuProN-W3"/>
+ </buttonCell>
+ </button>
+ <textField verticalHuggingPriority="750" id="JQU-Mq-kI8">
+ <rect key="frame" x="115" y="15" width="44" height="22"/>
+ <autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
+ <textFieldCell key="cell" scrollable="YES" lineBreakMode="clipping" selectable="YES" editable="YES" sendsActionOnEndEditing="YES" state="on" borderStyle="bezel" drawsBackground="YES" id="hPT-11-CgU">
+ <font key="font" metaFont="system"/>
+ <color key="textColor" name="textColor" catalog="System" colorSpace="catalog"/>
+ <color key="backgroundColor" name="textBackgroundColor" catalog="System" colorSpace="catalog"/>
+ </textFieldCell>
+ </textField>
+ <scrollView autohidesScrollers="YES" horizontalLineScroll="19" horizontalPageScroll="10" verticalLineScroll="19" verticalPageScroll="10" usesPredominantAxisScrolling="NO" id="If1-kU-VHj">
+ <rect key="frame" x="23" y="55" width="307" height="83"/>
+ <autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
+ <clipView key="contentView" id="CMT-Nu-Hcw">
+ <rect key="frame" x="1" y="1" width="305" height="81"/>
+ <autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
+ <subviews>
+ <tableView verticalHuggingPriority="750" allowsExpansionToolTips="YES" columnAutoresizingStyle="lastColumnOnly" columnReordering="NO" columnSelection="YES" columnResizing="NO" multipleSelection="NO" autosaveColumns="NO" id="VcZ-Do-tDa">
+ <rect key="frame" x="0.0" y="0.0" width="305" height="19"/>
+ <autoresizingMask key="autoresizingMask"/>
+ <size key="intercellSpacing" width="3" height="2"/>
+ <color key="backgroundColor" name="controlBackgroundColor" catalog="System" colorSpace="catalog"/>
+ <color key="gridColor" name="gridColor" catalog="System" colorSpace="catalog"/>
+ <tableColumns>
+ <tableColumn width="302" minWidth="40" maxWidth="1000" id="cOo-9E-aZl">
+ <tableHeaderCell key="headerCell" lineBreakMode="truncatingTail" borderStyle="border" alignment="left">
+ <font key="font" metaFont="smallSystem"/>
+ <color key="textColor" name="headerTextColor" catalog="System" colorSpace="catalog"/>
+ <color key="backgroundColor" white="0.33333298560000002" alpha="1" colorSpace="calibratedWhite"/>
+ </tableHeaderCell>
+ <textFieldCell key="dataCell" lineBreakMode="truncatingTail" selectable="YES" editable="YES" alignment="left" title="Text Cell" id="NqA-5F-Fkw">
+ <font key="font" metaFont="system"/>
+ <color key="textColor" name="controlTextColor" catalog="System" colorSpace="catalog"/>
+ <color key="backgroundColor" name="controlBackgroundColor" catalog="System" colorSpace="catalog"/>
+ </textFieldCell>
+ <tableColumnResizingMask key="resizingMask" resizeWithTable="YES" userResizable="YES"/>
+ <connections>
+ <binding destination="lrw-EV-jZ9" name="value" keyPath="arrangedObjects.name" id="KQK-Xa-IPg"/>
+ </connections>
+ </tableColumn>
+ </tableColumns>
+ </tableView>
+ </subviews>
+ <color key="backgroundColor" name="controlBackgroundColor" catalog="System" colorSpace="catalog"/>
+ </clipView>
+ <scroller key="horizontalScroller" hidden="YES" verticalHuggingPriority="750" horizontal="YES" id="P8M-2f-hUN">
+ <rect key="frame" x="1" y="119" width="223" height="15"/>
+ <autoresizingMask key="autoresizingMask"/>
+ </scroller>
+ <scroller key="verticalScroller" hidden="YES" verticalHuggingPriority="750" horizontal="NO" id="oTX-Bi-JfR">
+ <rect key="frame" x="224" y="17" width="15" height="102"/>
+ <autoresizingMask key="autoresizingMask"/>
+ </scroller>
+ </scrollView>
</subviews>
</view>
</window>