#endif
}
- /* First realm */
- else if (streq(b+1, "REALM1"))
- {
-#ifdef JP
- v = E_realm_names[p_ptr->realm1];
-#else
- v = realm_names[p_ptr->realm1];
-#endif
- }
-
- /* Second realm */
- else if (streq(b+1, "REALM2"))
- {
-#ifdef JP
- v = E_realm_names[p_ptr->realm2];
-#else
- v = realm_names[p_ptr->realm2];
-#endif
- }
-
/* Player */
else if (streq(b+1, "PLAYER"))
{
/* Get the attr/char */
(void)(Term_what(x, y, &a, &c));
- /* Dump it */
- buf[x] = c;
+ /* Dump it (Ignore equippy tile graphic) */
+ if (a < 128)
+ buf[x] = c;
+ else
+ buf[x] = ' ';
}
/* End the string */