Assert.AreEqual(2, battle.AirControlLevel);\r
Assert.AreEqual(425, battle.FighterPower.Min);\r
Assert.AreEqual(231, battle.EnemyFighterPower.AirCombat);\r
- Assert.AreEqual(BattleResultRank.P, battle.ResultRank);\r
+ Assert.AreEqual(BattleResultRank.S, battle.ResultRank);\r
var ships = battle.Result.Friend.Main;\r
Assert.IsTrue(new[] {200, 200, 200}.SequenceEqual(ships.Select(ship => ship.NowHp)));\r
Assert.IsTrue(new[] {"基地航空隊1", "基地航空隊2", "基地航空隊3"}.SequenceEqual(ships.Select(ship => ship.Name)));\r
Assert.AreEqual(4, battle.AirControlLevel);\r
Assert.AreEqual(0, battle.FighterPower.Min);\r
Assert.AreEqual(231, battle.EnemyFighterPower.AirCombat);\r
- Assert.AreEqual(BattleResultRank.C, battle.ResultRank);\r
+ Assert.AreEqual(BattleResultRank.B, battle.ResultRank);\r
var ships = battle.Result.Friend.Main;\r
Assert.IsTrue(new[] {82, 174, 147}.SequenceEqual(ships.Select(ship => ship.NowHp)));\r
}\r
ResultRank = BattleResultRank.A;\r
break;\r
case 2:\r
- ResultRank = BattleResultRank.C;\r
+ ResultRank = BattleResultRank.B;\r
break;\r
case 3:\r
- ResultRank = BattleResultRank.D;\r
+ ResultRank = BattleResultRank.C;\r
break;\r
case 4:\r
- ResultRank = BattleResultRank.P;\r
+ ResultRank = BattleResultRank.S;\r
break;\r
}\r
}\r