if (autoroller || autochara) sound(SOUND_LEVEL);
- /* Flush input */
flush();
/*** Display ***/
- /* Mode */
mode = 0;
/* Roll for base hitpoints */
p_ptr->chp = p_ptr->mhp;
p_ptr->csp = p_ptr->msp;
- /* Display the player */
display_player(mode);
/* Prepare a prompt (must squeeze everything in) */
Term_addstr(-1, TERM_WHITE, _(", Enter この数値に決定", ", or Enter to accept"));
Term_addch(TERM_WHITE, b2);
- /* Prompt and get a command */
c = inkey();
/* Quit */
while (1)
{
update_playtime();
-
- /* Display the player */
display_player(mode);
if (mode == 4)
/* Query */
c = inkey();
-
- /* Exit */
if (c == ESCAPE) break;
/* Change name */
if (!(skey & SKEY_MASK)) k = (char)skey;
else k = 0;
- /* Exit */
if (k == ESCAPE) break;
if (my_strchr("\n\r ", k))
if (!d) bell();
}
- /* Exit */
if (k == ESCAPE) break;
/* Analyze */