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[Refactor] #38997 regen_captured_monsters() を regenerate_captured_monsters() に改名...
authorHourier <hourier@users.sourceforge.jp>
Mon, 13 Jan 2020 04:39:10 +0000 (13:39 +0900)
committerHourier <hourier@users.sourceforge.jp>
Mon, 13 Jan 2020 04:39:10 +0000 (13:39 +0900)
src/core.c

index b43ad21..2c08188 100644 (file)
@@ -976,7 +976,7 @@ static void regenerate_monsters(player_type *player_ptr)
  * @return なし
  * @note Should probably be done during monster turns.
  */
-static void regen_captured_monsters(player_type *creature_ptr)
+static void regenerate_captured_monsters(player_type *creature_ptr)
 {
        int i, frac;
        bool heal = FALSE;
@@ -3274,7 +3274,7 @@ static void process_world(player_type *player_ptr)
 
        /* Hack -- Check for creature regeneration */
        if (!(current_world_ptr->game_turn % (TURNS_PER_TICK * 10)) && !player_ptr->phase_out) regenerate_monsters(player_ptr);
-       if (!(current_world_ptr->game_turn % (TURNS_PER_TICK * 3))) regen_captured_monsters(player_ptr);
+       if (!(current_world_ptr->game_turn % (TURNS_PER_TICK * 3))) regenerate_captured_monsters(player_ptr);
 
        if (!player_ptr->leaving)
        {