* @return なし
* @note Should probably be done during monster turns.
*/
-static void regen_captured_monsters(player_type *creature_ptr)
+static void regenerate_captured_monsters(player_type *creature_ptr)
{
int i, frac;
bool heal = FALSE;
/* Hack -- Check for creature regeneration */
if (!(current_world_ptr->game_turn % (TURNS_PER_TICK * 10)) && !player_ptr->phase_out) regenerate_monsters(player_ptr);
- if (!(current_world_ptr->game_turn % (TURNS_PER_TICK * 3))) regen_captured_monsters(player_ptr);
+ if (!(current_world_ptr->game_turn % (TURNS_PER_TICK * 3))) regenerate_captured_monsters(player_ptr);
if (!player_ptr->leaving)
{