if (have_flag(flgs, TR_ESP_ANIMAL))
{
#ifdef JP
-info[i++] = "¤½¤ì¤Ï¼«Á³³¦¤ÎÀ¸Êª¤Î¸ºß¤ò´¶¤¸¤È¤ë¡£";
+info[i++] = "¤½¤ì¤Ï¼«Á³³¦¤ÎÀ¸Êª¤ò´¶ÃΤ¹¤ë¡£";
#else
info[i++] = "It senses natural creatures.";
#endif
if (have_flag(flgs, TR_ESP_UNDEAD))
{
#ifdef JP
-info[i++] = "¤½¤ì¤Ï¥¢¥ó¥Ç¥Ã¥É¤Î¸ºß¤ò´¶¤¸¤È¤ë¡£";
+info[i++] = "¤½¤ì¤Ï¥¢¥ó¥Ç¥Ã¥É¤ò´¶ÃΤ¹¤ë¡£";
#else
info[i++] = "It senses undead.";
#endif
if (have_flag(flgs, TR_ESP_DEMON))
{
#ifdef JP
-info[i++] = "¤½¤ì¤Ï°Ëâ¤Î¸ºß¤ò´¶¤¸¤È¤ë¡£";
+info[i++] = "¤½¤ì¤Ï°Ëâ¤ò´¶ÃΤ¹¤ë¡£";
#else
info[i++] = "It senses demons.";
#endif
if (have_flag(flgs, TR_ESP_ORC))
{
#ifdef JP
-info[i++] = "¤½¤ì¤Ï¥ª¡¼¥¯¤Î¸ºß¤ò´¶¤¸¤È¤ë¡£";
+info[i++] = "¤½¤ì¤Ï¥ª¡¼¥¯¤ò´¶ÃΤ¹¤ë¡£";
#else
info[i++] = "It senses orcs.";
#endif
if (have_flag(flgs, TR_ESP_TROLL))
{
#ifdef JP
-info[i++] = "¤½¤ì¤Ï¥È¥í¥ë¤Î¸ºß¤ò´¶¤¸¤È¤ë¡£";
+info[i++] = "¤½¤ì¤Ï¥È¥í¥ë¤ò´¶ÃΤ¹¤ë¡£";
#else
info[i++] = "It senses trolls.";
#endif
if (have_flag(flgs, TR_ESP_GIANT))
{
#ifdef JP
-info[i++] = "¤½¤ì¤Ïµð¿Í¤Î¸ºß¤ò´¶¤¸¤È¤ë¡£";
+info[i++] = "¤½¤ì¤Ïµð¿Í¤ò´¶ÃΤ¹¤ë¡£";
#else
info[i++] = "It senses giants.";
#endif
if (have_flag(flgs, TR_ESP_DRAGON))
{
#ifdef JP
-info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤Î¸ºß¤ò´¶¤¸¤È¤ë¡£";
+info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤ò´¶ÃΤ¹¤ë¡£";
#else
info[i++] = "It senses dragons.";
#endif
if (have_flag(flgs, TR_ESP_HUMAN))
{
#ifdef JP
-info[i++] = "¤½¤ì¤Ï¿Í´Ö¤Î¸ºß¤ò´¶¤¸¤È¤ë¡£";
+info[i++] = "¤½¤ì¤Ï¿Í´Ö¤ò´¶ÃΤ¹¤ë¡£";
#else
info[i++] = "It senses humans.";
#endif
if (have_flag(flgs, TR_ESP_EVIL))
{
#ifdef JP
-info[i++] = "¤½¤ì¤Ï¼Ù°¤ÊÀ¸¤Êª¤Î¸ºß¤ò´¶¤¸¤È¤ë¡£";
+info[i++] = "¤½¤ì¤Ï¼Ù°¤Ê¸ºß¤ò´¶ÃΤ¹¤ë¡£";
#else
info[i++] = "It senses evil creatures.";
#endif
if (have_flag(flgs, TR_ESP_GOOD))
{
#ifdef JP
-info[i++] = "¤½¤ì¤ÏÁ±ÎɤÊÀ¸¤Êª¤Î¸ºß¤ò´¶¤¸¤È¤ë¡£";
+info[i++] = "¤½¤ì¤ÏÁ±Îɤʸºß¤ò´¶ÃΤ¹¤ë¡£";
#else
info[i++] = "It senses good creatures.";
#endif
if (have_flag(flgs, TR_ESP_NONLIVING))
{
#ifdef JP
-info[i++] = "¤½¤ì¤Ï³èÆ°¤¹¤ë̵À¸ÊªÂΤθºß¤ò´¶¤¸¤È¤ë¡£";
+info[i++] = "¤½¤ì¤Ï³èÆ°¤¹¤ë̵À¸ÊªÂΤò´¶ÃΤ¹¤ë¡£";
#else
info[i++] = "It senses non-living creatures.";
#endif
if (have_flag(flgs, TR_ESP_UNIQUE))
{
#ifdef JP
-info[i++] = "¤½¤ì¤ÏÆÃÊ̤ʶ¯Å¨¤Î¸ºß¤ò´¶¤¸¤È¤ë¡£";
+info[i++] = "¤½¤ì¤ÏÆÃÊ̤ʶ¯Å¨¤ò´¶ÃΤ¹¤ë¡£";
#else
info[i++] = "It senses unique monsters.";
#endif