static void calc_num_blow(player_type *creature_ptr, int i);
static s16b calc_strength_addition(player_type *creature_ptr);
static s16b calc_intelligence_addition(player_type *creature_ptr);
-static void calc_wisdom_addition(player_type *creature_ptr);
+static s16b calc_wisdom_addition(player_type *creature_ptr);
static void calc_dexterity_addition(player_type *creature_ptr);
static void calc_constitution_addition(player_type *creature_ptr);
static void calc_charisma_addition(player_type *creature_ptr);
creature_ptr->stat_add[A_STR] = calc_strength_addition(creature_ptr);
creature_ptr->stat_add[A_INT] = calc_intelligence_addition(creature_ptr);
- calc_wisdom_addition(creature_ptr);
+ creature_ptr->stat_add[A_WIS] = calc_wisdom_addition(creature_ptr);
calc_dexterity_addition(creature_ptr);
calc_constitution_addition(creature_ptr);
calc_charisma_addition(creature_ptr);
return pow;
}
-static void calc_wisdom_addition(player_type *creature_ptr)
+/*!
+ * @brief 賢さ補正計算
+ * @param creature_ptr 計算するクリーチャーの参照ポインタ
+ * @return 賢さ補正値
+ * @details
+ * * 種族/職業/性格修正
+ * * 装備がTR_WISフラグを持っていれば加算(+pval*1)
+ * * 呪術の腕力強化で加算(+4)
+ * * 呪術の肉体強化で加算(+4)
+ * * 降鬼陣で加算(+5)
+ * * 玄武の構えで減算(-1)
+ * * 朱雀の構えで加算(+1)
+ * * 変異MUT3_HYPER_INTで加算(+4)
+ * * 変異MUT3_MORONICで減算(-4)
+ */
+static s16b calc_wisdom_addition(player_type *creature_ptr)
{
+ s16b pow;
const player_race *tmp_rp_ptr;
if (creature_ptr->mimic_form)
tmp_rp_ptr = &mimic_info[creature_ptr->mimic_form];
tmp_rp_ptr = &race_info[creature_ptr->prace];
const player_class *c_ptr = &class_info[creature_ptr->pclass];
const player_personality *a_ptr = &personality_info[creature_ptr->pseikaku];
- creature_ptr->stat_add[A_WIS] = tmp_rp_ptr->r_adj[A_WIS] + c_ptr->c_adj[A_WIS] + a_ptr->a_adj[A_WIS];
+ pow = tmp_rp_ptr->r_adj[A_WIS] + c_ptr->c_adj[A_WIS] + a_ptr->a_adj[A_WIS];
for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
object_type *o_ptr;
continue;
object_flags(creature_ptr, o_ptr, flgs);
if (have_flag(flgs, TR_WIS)) {
- creature_ptr->stat_add[A_WIS] += o_ptr->pval;
+ pow += o_ptr->pval;
}
}
+ if (creature_ptr->special_defense & KATA_KOUKIJIN) {
+ pow += 5;
+ }
+
+ if (creature_ptr->special_defense & KAMAE_GENBU) {
+ pow -= 1;
+ } else if (creature_ptr->special_defense & KAMAE_SUZAKU) {
+ pow += 1;
+ }
+
if (creature_ptr->muta3) {
if (creature_ptr->muta3 & MUT3_HYPER_INT) {
- creature_ptr->stat_add[A_WIS] += 4;
+ pow += 4;
}
if (creature_ptr->muta3 & MUT3_MORONIC) {
- creature_ptr->stat_add[A_WIS] -= 4;
+ pow -= 4;
}
}
- if (creature_ptr->special_defense & KATA_KOUKIJIN) {
- creature_ptr->stat_add[A_WIS] += 5;
- }
-
- if (creature_ptr->special_defense & KAMAE_GENBU) {
- creature_ptr->stat_add[A_WIS] -= 1;
- } else if (creature_ptr->special_defense & KAMAE_SUZAKU) {
- creature_ptr->stat_add[A_WIS] += 1;
- }
+ return pow;
}
static void calc_dexterity_addition(player_type *creature_ptr)
{
-
const player_race *tmp_rp_ptr;
if (creature_ptr->mimic_form)
tmp_rp_ptr = &mimic_info[creature_ptr->mimic_form];