With rt != r0 on loads, we use rt for scratch. If we need an index
register different from base, we can't use rt, but r0 is usable.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Message-id:
1403843160-30332-1-git-send-email-rth@twiddle.net
Tested-by: Cédric Le Goater <clg@fr.ibm.com>
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
/* For unaligned, or very large offsets, use the indexed form. */
if (offset & align || offset != (int32_t)offset) {
- tcg_debug_assert(rs != base && (!is_store || rs != rt));
+ if (rs == base) {
+ rs = TCG_REG_R0;
+ }
+ tcg_debug_assert(!is_store || rs != rt);
tcg_out_movi(s, TCG_TYPE_PTR, rs, orig);
tcg_out32(s, opx | TAB(rt, base, rs));
return;